unity如何让游戏结束音效只播放一次

FailAudio在游戏结束时一直循环播放,以下是GameManager的脚本

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameManager : MonoBehaviour
{
public CanvasGroup winBackground;
public CanvasGroup failBackground;
public float duration = 1f;
public AudioSource winAudio;
public AudioSource failAudio;
public AudioSource backgroundAudio;
public Button restartButton;
public Button quitButton;

private bool isWin = false;
private bool isFail = false;

private float passTime = 0;

private void Start()
{
restartButton.gameObject.SetActive(false);
quitButton.gameObject.SetActive(false);

}
public void Win()
{
isWin = true;
}
public void Fail()
{
isFail = true;
}
public void Update()
{
if(isWin)
{
showBackgroud(winBackground,winAudio);
}
else if(isFail)
{
showBackgroud(failBackground,failAudio);

    }

}
private void showBackgroud (CanvasGroup background, AudioSource audio)
{
passTime = passTime + Time.deltaTime;
background.alpha = passTime / duration;

    if(!audio.isPlaying)
    {
        audio.Play();        
    }     
      restartButton.gameObject.SetActive(true);
      quitButton.gameObject.SetActive(true);          

}

}

你现在写进update里一直执行,只要isWin变成true,可不就一直播放吗
你可以设置个变量判断一下,播放一次就让它变回false,别再播放了
或者让showBackgroud基于事件调用,而不是在死循环里不停判断调用
比如你把isWin设置成属性,只有当赋值的时候才去判断它是true还是false,而不是在死循环里一直判断