Unity中exe和编译器中正常运行,apk时间数据不更新

请问有会Unity的朋友吗?虚心请教一下,有个问题就是,在编译器上运行正常,然后打包生成exe运行也正常,为什么打包生成apk之后,图中的地方就不会更新了?
exe:

img

编译器:

img

apk(手机上):

img


using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Text;
using System.Xml.Serialization;
using TodayWeather;
using UnityEngine;
using TMPro;
using System.Threading;


// 类 - 获取天气
namespace TodayWeather
{
    public class resp
    {
        public string city { get; set; }
        public string updatetime { get; set; }
        public string wendu { get; set; }
        public string fengli { get; set; }
        public string shidu { get; set; }
        public string fengxiang { get; set; }
        public environment environment { get; set; }
        public alarm alarm { get; set; }
        public List forecast { set; get; }
    }
    public class environment
    {
        public string aqi { get; set; }
        public string pm25 { get; set; }
        public string suggest { get; set; }
        public string quality { get; set; }
        public string MajorPollutants { get; set; }
        public string time { get; set; }
    }
    public class alarm
    {
        public string cityName { get; set; }
        public string alarmType { get; set; }
        public string alarmDegree { get; set; }
        public string alarmText { get; set; }
        public string alarm_details { get; set; }
        public string standard { get; set; }
        public string suggest { get; set; }
    }
    public class weather
    {
        public string date { get; set; }
        public string high { get; set; }
        public string low { get; set; }
        public climate day { get; set; }
        public climate night { get; set; }
    }
    public class climate
    {
        public string type { get; set; }
        public string fengxiang { get; set; }
        public string fengli { get; set; }
    }
}

public class Weather : MonoBehaviour
{
    // 创建 TMP 实例对象 WeatherText
    public TextMeshProUGUI WeatherText;
    public TodayWeather.resp respinfo;

    private DateTime NowTime;
    private string NowTime_Str;
    private long NowTime_Long;
    private string weekstr;
    public string Today;
    public bool TimeS = true;

    // 字符串分段 --- 具体网址 API 返回格式见代码最下方
    public int get_weather_flag;
    private string weatherstr;
    private string yesterday;
    private string forecast;
    private string zhishus;
    private string respbase;
    private string Todayinfo;

    // 创建各个天气数据
    private string updatetime;
    private string type;
    private string wendu;
    private string gaowen;
    private string diwen;
    private string shidu;
    private string fengli;
    private string fengxiang;
    private string sunrise;
    private string sunset;


    // 实时获取当前系统时间 并转化为字符串格式
    void System_Time_Get()
    {
        NowTime = DateTime.Now.ToLocalTime();
        NowTime_Str = string.Format("{0:D}{1:D}{2:D}{3:D}{4:D}{5:D}",
            NowTime.Year, NowTime.Month, NowTime.Day, NowTime.Hour, NowTime.Minute, NowTime.Second);
        NowTime_Long = long.Parse(NowTime_Str);

        // 根据当前系统时间判定星期几:
        weekstr = DateTime.Now.DayOfWeek.ToString();
        switch (weekstr)
        {
            case "Monday": weekstr = "星期一"; break;
            case "Tuesday": weekstr = "星期二"; break;
            case "Wednesday": weekstr = "星期三"; break;
            case "Thursday": weekstr = "星期四"; break;
            case "Friday": weekstr = "星期五"; break;
            case "Saturday": weekstr = "星期六"; break;
            case "Sunday": weekstr = "星期日"; break;
        }
    }

    /* 通过左右两个字符串判断筛选夹在中间的字符串
     * origin        --->    被筛选字符串
     * startString   --->    前筛选字符串
     * endString     --->    后筛选字符串
     * @example:
     *      origin          --->    "123456"
     *      startString     --->    "12"
     *      endString       --->    "56"
     *      return          --->    "34"
     */
    public static string SubStringMiddle(string origin, string startString, string endString)
    {
        int start, end;
        start = origin.IndexOf(startString, 0) + startString.Length;
        end = origin.IndexOf(endString, start);
        return origin.Substring(start, end - start);
    }

    // 获取当前天气   101210401(宁波代码)     全国各地代码见代码最下方
    private resp GetWeather(int nint)
    {
        // 获取中国天气网的
        string weatherInfoUrl = "http://wthrcdn.etouch.cn/WeatherApi?citykey=" + nint; // 后面数字是城市代码
        weatherstr = getHtml2(weatherInfoUrl);

        respbase = SubStringMiddle(weatherstr, "", "");
        yesterday = SubStringMiddle(weatherstr, "", "");
        forecast = SubStringMiddle(weatherstr, "", "");
        zhishus = SubStringMiddle(weatherstr, "", "");
        Todayinfo = SubStringMiddle(forecast, Today, "");

        updatetime = SubStringMiddle(respbase, "", "");
        sunrise = SubStringMiddle(respbase, "", "");
        sunset = SubStringMiddle(respbase, "", "");
        wendu = SubStringMiddle(respbase, "", "") + "℃";
        shidu = SubStringMiddle(respbase, "", "");
        fengli = SubStringMiddle(respbase, "", "");
        fengli = SubStringMiddle(fengli, ", "]]>");
        fengxiang = SubStringMiddle(respbase, "", "");

        type = SubStringMiddle(Todayinfo, "", "");
        gaowen = SubStringMiddle(Todayinfo, "", "");
        diwen = SubStringMiddle(Todayinfo, "", "");
        WeatherText.text =
            "" + 
            "今日日期:" + NowTime.Month + "月" + Today + "\n" +   
            "更新时间:" + NowTime.Hour + ":" + NowTime.Minute + ":" + NowTime.Second + "\n" +
           //updatetime + "\n" + 
            "天   气:" + type + "\n" +
            //"日出时间:" + sunrise + "\n" +
            //"日落时间:" + sunset + "\n" +
            "最高温度:" + gaowen + "\n" +
            "最高温度:" + diwen + "\n" +
            "温   度:" + wendu + "\n" +
            "湿   度:" + shidu + "\n" +
            //"风   力:" + fengli + "\n" +
            //"风   向:" + fengxiang +
            "";

        return XmlDeSeralizer(weatherstr);
    }
    private static string getHtml2(string url)
    {
        StringBuilder s = new StringBuilder(102400);
        HttpWebRequest wr = (HttpWebRequest)WebRequest.Create(url);
        wr.Headers[HttpRequestHeader.AcceptEncoding] = "gzip, deflate";
        HttpWebResponse response = (HttpWebResponse)wr.GetResponse();
        head(response);
        GZipStream g = new GZipStream(response.GetResponseStream(), CompressionMode.Decompress);
        byte[] d = new byte[20480];
        int l = g.Read(d, 0, 20480);
        while (l > 0)
        {
            s.Append(Encoding.UTF8.GetString(d, 0, l));
            l = g.Read(d, 0, 20480);
        }
        response.Close();
        return s.ToString();
    }
    private static void head(HttpWebResponse r)
    {
        string[] keys = r.Headers.AllKeys; for (int i = 0; i < keys.Length; ++i)
        {
            Console.WriteLine(keys[i] + "   " + r.Headers[keys[i]]);
        }
    }
    public static T XmlDeSeralizer<T>(string xmlStr) where T : class, new()
    {
        XmlSerializer xs = new XmlSerializer(typeof(T));
        using (StringReader reader = new StringReader(xmlStr))
        {
            return xs.Deserialize(reader) as T;
        }
    }

    // 多线程延时函数---5S
    private void DelayFunc()
    {
        while (true)
        {
            if (TimeS == false)
            {
                print("wait sleep");
                
                print("sleep end");
                TimeS = true;
                print("TimeS is true");
            }
        }
    }

    void Get_Weatherinfo()
    {
        //Debug.Log("在Get_Weatherinfo中准备获取数据");
        //if ((NowTime.Second % 5 == 0) && (get_weather_flag == 0))
        //{
        //    GetWeather(101210401);
        //    get_weather_flag = 1;
        //}
        GetWeather(101210401);
    }


    // Start is called before the first frame update
    void Start()
    {
        get_weather_flag = 0;

        // 创建一个 thread1 线程1,线程调用 DelayFunc 延时函数
        //Thread thread1 = new Thread(new ThreadStart(DelayFunc));
        //thread1.Start();
        //TimeS = true;

        // 1 秒后调用 Get_Weatherinfo 方法,并且此后每隔 10 秒调用一次
        InvokeRepeating("Get_Weatherinfo", 1, 10);
    }

    // Update is called once per frame
    void Update()
    {
        System_Time_Get();
        Today = NowTime.Day + "日";
        //Get_Weatherinfo();
        //if (NowTime.Second % 5 == 2)
        //    get_weather_flag = 0;
    }
}

希望有朋友能教教俺

没看出有什么根据平台产生不一致的地方