from source import tools
def main():
game = tools.Game()
game.run()
if name == 'main':
main()
import pygame
from source import constants as cnt
class Game(object):
def __int__(self):
pygame.init()
pygame.display.set_mode((cnt.SCREEN_W, cnt.SCREEN_H))
self.screen = pygame.display.get_surface()
self.clock = pygame.time.Clock()
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
self.keys = pygame.key.get_pressed()
elif event.type == pygame.KEYUP:
self.keys = pygame.key.get_pressed()
self.screen.fill((255, 255, 255))
pygame.display.update()
self.clock.tick(60)