Unity报错问题求帮助

使用unity编辑的代码,报错了不知道怎么调整QAQ

问题相关代码如下:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PCA_ShouGenerator : MonoBehaviour
{
    public Transform glassPanels;
    public float movementSpeed;
    Private Vector3 targetPosition;
    Private Vector3 glassPanelOpenPosition;
    Private int phase;
    Private bool actionStarted;
    Private bool actionCompleted;

    void Start()
    {
        phase = 1;
        actionStarted = false;
        actionCompleted = false;

        targetPosition = new Vector3(transform.localPosition.x, 1.5F, transform.localposition.z);
        glassPanelOpenPosition = new Vector3(glassPanels.localPosition.x, -4.0F, glasspanels.localPosition.z);
    }

    void Update()
    {
        if(actionStarted && !actionCompleted)
        {
            if(phase == 1)
            {
                transform.localposition = Vector3.Lerp(transform.localPosition, targetPosition, Time.deltaTime * movementSpeed);
                
                if(transform.localPosition.y >= targetPosition.y - 0.2)
                {
                    phase = 2;
                }

            }

            else if(phase == 2)
            {
                glassPanels.localPosition = Vector3.Lerp(glassPanels.localPosition, targetPosition,Time.deltaTime * movementSpeed);
                
                if(transform.localPosition.y <= glassPanelOpenPosition.y - 0.2)
                {
                    actionCompleted = true;
                }

            }   
        }
    }

    public override void playAction()
    {
        actionStarted = ture;
    }
}


报错内容如下:

img


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PCA_ShouGenerator : MonoBehaviour
{
    public Transform glassPanels;
    public float movementSpeed;
    private Vector3 targetPosition;
    private Vector3 glassPanelOpenPosition;
    private int phase;
    private bool actionStarted;
    private bool actionCompleted;
    void Start()
    {
        phase = 1;
        actionStarted = false;
        actionCompleted = false;

        targetPosition = new Vector3(transform.localPosition.x, 1.5F, transform.localPosition.z);
        glassPanelOpenPosition = new Vector3(glassPanels.localPosition.x, -4.0F, glassPanels.localPosition.z);
    }
    void Update()
    {
        if (actionStarted && !actionCompleted)
        {
            if (phase == 1)
            {
                transform.localPosition = Vector3.Lerp(transform.localPosition, targetPosition, Time.deltaTime * movementSpeed);

                if (transform.localPosition.y >= targetPosition.y - 0.2)
                {
                    phase = 2;
                }

            }

            else if (phase == 2)
            {
                glassPanels.localPosition = Vector3.Lerp(glassPanels.localPosition, targetPosition, Time.deltaTime * movementSpeed);

                if (transform.localPosition.y <= glassPanelOpenPosition.y - 0.2)
                {
                    actionCompleted = true;
                }

            }
        }
    }
    public override void playAction()
    {
        actionStarted = true;
    }
}

你的大小写都有问题,true都写错了。