想写一个双缓冲的贪吃蛇,在网上学习代码之后如下,整体运行效果尚可,但是最后两行仍闪烁,想问一下代码哪里出问题了
#include
#include
#include
#include
using namespace std;
bool gameOver;
const int width = 30;
const int height = 30;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
char map[height + 2][width + 2];
enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirecton dir;
HANDLE hOutput, hOutBuf;//控制台屏幕缓冲区句柄
COORD coord = { 0,0 };
//双缓冲处理显示
DWORD bytes = 0;
void Setup()
{
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw()
{
for (int i = 0; i < height+2; i++)
{
for (int j = 0; j < width+2; j++)
{
if (i == y && j == x)
map[i][j] = '0';
else if (i == fruitY && j == fruitX)
map[i][j] = '$';
else
{
bool print = false;
for (int k = 0; k < nTail; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
map[i][j] = 'o';
print = true;
}
}
if (!print)
map[i][j] = ' ';
}
if (j == width + 1)
map[i][j] = '#';
}
//cout << endl;
}
//cout << endl;
// cout << "Score:" << score << endl;
for (int i = 0; i < width + 2; i++)
map[0][i] = '#';
//cout << endl;
for (int i = 0; i < height + 2; i++)
map[i][0] = '#';
for (int i = 0; i < width + 2; i++)
map[height + 1][i] = '#';
for (int i = 0; i < height + 2; i++)
{
coord.Y = i;
WriteConsoleOutputCharacterA(hOutBuf, map[i], height+2, coord, &bytes);
}
//设置新的缓冲区为活动显示缓冲
SetConsoleActiveScreenBuffer(hOutBuf);
Sleep(30);
for (int i = 0; i < width + 2; i++)
{
coord.Y = i;
WriteConsoleOutputCharacterA(hOutput, map[i], width+2, coord, &bytes);
}
//设置新的缓冲区为活动显示缓冲
SetConsoleActiveScreenBuffer(hOutput);
Sleep(30);
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'A':
case 'a':
dir = LEFT;
break;
case'D':
case 'd':
dir = RIGHT;
break;
case'W':
case 'w':
dir = UP;
break;
case'S':
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
//if (x > width || x < 0 || y > height || y < 0)
// gameOver = true;
if (x > width)
x = 1;
else if (x <= 0)
x = width - 1;
if (y > height)
y = 1;
else if (y <= 0)
y = height - 1;
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameOver = true;
if (x == fruitX && y == fruitY)
{
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main()
{
Setup();
//创建新的控制台缓冲区
hOutBuf = CreateConsoleScreenBuffer(
GENERIC_WRITE,//定义进程可以往缓冲区写数据
FILE_SHARE_WRITE,//定义缓冲区可共享写权限
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
hOutput = CreateConsoleScreenBuffer(
GENERIC_WRITE,//定义进程可以往缓冲区写数据
FILE_SHARE_WRITE,//定义缓冲区可共享写权限
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
//隐藏两个缓冲区的光标
CONSOLE_CURSOR_INFO cci;
cci.bVisible = 0;
cci.dwSize = 1;
SetConsoleCursorInfo(hOutput, &cci);
SetConsoleCursorInfo(hOutBuf, &cci);
while (!gameOver)
{
Draw();
Input();
Logic();
Sleep(30); //sleep(10);
}
return 0;
}
试试再加上清屏函数
void gotoxy(int x,int y)//⾃⼰定义⼀个gotoxy,将光标跳到x列y⾏
{
COORD c; //定义⼀个光标类
c.X = x; //设置这个光标的位置
c.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); //调⽤WindowsAPI来设置光标位置
}
//最后在调用时这样写:
//gotoxy(0,0);