求一份VC6下的人机对战五子棋

If (chess_num <= 1)
{
    Srand((unsigned)time(NULL));
    Do
    {
        Row1 = rand() % 2 + 6;
        Col1 = rand() % 2 + 6;
    } while (!judge(row1, col1));
    Chess_piece(row1, col1);
}
Else
{
    For (I = 0; I < N; i++)
    {
        For (j = 0; j < N; j++)
        {
            If (judge(I, j))
            {
                Cscorel = chessscore(I, j, p1);
                If (cscorel > cscore)
                {
                    Cscore = cscorel;
                    Row1 = I;
                    Col1 = j;
                }
                Pscorel = chessscore(I, j, p2);
                If (pscorel > pscore)
                {
                    Pscore = pscorel;
                    Row2 = I;
                    Col2 = j;
                }
            }
        }
    }
    If (row1 == -1 && col1 == -1 && row2 == -1 && col2 == -1)//没找到最优解 平局
    {
        Msg_restart(2);
    }
    Else
    {
        If (chess_num == 3)
        {
            Chess_piece(row2, col2);
        }
        Else
        {
            If (cscore > pscore)
            {
                Chess_piece(row1, col1);                            
            }
            Else
            {
                Chess_piece(row2, col2);
            }
        }
    }
}

}

Void Mouse()//鼠标移动
{
If (param == player_player)
{
If (MouseHit())
{
MOUSEMSG msg = GetMouseMsg();
Switch (msg.uMsg)
{
Case WM_LBUTTONDOWN://左键按下
Int x1 = mod_xy(msg.x);
Int y1 = mod_xy(msg.y);
Chess_piece(x1, y1);
Break;
}
}
}
Else
{
If (MouseHit())
{
MOUSEMSG msg = GetMouseMsg();
Switch (msg.uMsg)
{
Case WM_LBUTTONDOWN://左键按下
Int x1 = mod_xy(msg.x);
Int y1 = mod_xy(msg.y);
If (Chess_piece(x1, y1))
{
Chesscomputer();
}
Break;
}
}
}
}

Void Start_Game()
{
Initgraph(width, heigth);//初始化窗口
Setbkcolor(RGB(249,214,91));//设置背景色
Cleardevice();
Draw_checkboard();
Oninit();
Int res = MessageBoxA(0, “人机模式”, “模式”, MB_YESNO | MB_SYSTEMMODAL);
If (res==IDYES)
{
Param = player_AI;
}
Else
{
Param = player_player;
}
}

Void restart()
{
Oninit();
Cleardevice();
Draw_checkboard();
While (1)
{
//chesscomputer();
Mouse();
}
}

Void exitgame()
{
Closegraph();
Exit(0);
}

Void main()
{
Start_Game();
While (1)
{
Mouse();
}
}

If (chess_num <= 1)
{
    Srand((unsigned)time(NULL));
    Do
    {
        Row1 = rand() % 2 + 6;
        Col1 = rand() % 2 + 6;
    } while (!judge(row1, col1));
    Chess_piece(row1, col1);
}
Else
{
    For (I = 0; I < N; i++)
    {
        For (j = 0; j < N; j++)
        {
            If (judge(I, j))
            {
                Cscorel = chessscore(I, j, p1);
                If (cscorel > cscore)
                {
                    Cscore = cscorel;
                    Row1 = I;
                    Col1 = j;
                }
                Pscorel = chessscore(I, j, p2);
                If (pscorel > pscore)
                {
                    Pscore = pscorel;
                    Row2 = I;
                    Col2 = j;
                }
            }
        }
    }
    If (row1 == -1 && col1 == -1 && row2 == -1 && col2 == -1)//没找到最优解 平局
    {
        Msg_restart(2);
    }
    Else
    {
        If (chess_num == 3)
        {
            Chess_piece(row2, col2);
        }
        Else
        {
            If (cscore > pscore)
            {
                Chess_piece(row1, col1);                            
            }
            Else
            {
                Chess_piece(row2, col2);
            }
        }
    }
}

}

Void Mouse()//鼠标移动
{
If (param == player_player)
{
If (MouseHit())
{
MOUSEMSG msg = GetMouseMsg();
Switch (msg.uMsg)
{
Case WM_LBUTTONDOWN://左键按下
Int x1 = mod_xy(msg.x);
Int y1 = mod_xy(msg.y);
Chess_piece(x1, y1);
Break;
}
}
}
Else
{
If (MouseHit())
{
MOUSEMSG msg = GetMouseMsg();
Switch (msg.uMsg)
{
Case WM_LBUTTONDOWN://左键按下
Int x1 = mod_xy(msg.x);
Int y1 = mod_xy(msg.y);
If (Chess_piece(x1, y1))
{
Chesscomputer();
}
Break;
}
}
}
}

Void Start_Game()
{
Initgraph(width, heigth);//初始化窗口
Setbkcolor(RGB(249,214,91));//设置背景色
Cleardevice();
Draw_checkboard();
Oninit();
Int res = MessageBoxA(0, “人机模式”, “模式”, MB_YESNO | MB_SYSTEMMODAL);
If (res==IDYES)
{
Param = player_AI;
}
Else
{
Param = player_player;
}
}

Void restart()
{
Oninit();
Cleardevice();
Draw_checkboard();
While (1)
{
//chesscomputer();
Mouse();
}
}

Void exitgame()
{
Closegraph();
Exit(0);
}

Void main()
{
Start_Game();
While (1)
{
Mouse();
}
}