java迷宫鼠中这段代码哪里错了啊?

import java.util.ArrayList;
import java.util.Random;
import java.util.Stack;

public class CreateMap {
public int rows;
public int cols;
private int[][] map;//设立私有域,用来存储0或1,其中0代表障碍,1代表通路;

public int[][] getMap(){
    return map;//获得map数组所存储的值
}

public CreateMap(int a, int b) {
    this.rows = a;
    this.cols = b;
    map = new int[rows+2][cols+2];
}//创建CreateMap的有参构造方法,用来开辟空间储存map数组里的数据

//运用回溯法生成地图

public void division(int x, int y, int height, int width) {
    //初始化整个迷宫为全部通路(外墙除外)
    for(int i=1;i<=rows;i++) {
        for(int j=1;j<=cols;j++) {
            map[i][j]=1;
        }
        recursiveDivision(x, y, height, width);
}

}
private void recursiveDivision(int x, int y, int height, int width) {
int xWall, yWall;
Random r = new Random();
if(height<=2||width<=2) {
return;
}
//首先随机产生第偶数行,设置为墙
xWall=x+r.nextInt(height/2)*2+1;
for(int j=1;j<width;j++) {
map[xWall][j] = 0;
}
//再随机产生第偶数列,设置为障碍
yWall =y+r.nextInt(width/2)*2+1;
for(int i=1;i<height;i++) {
map[i][yWall]=0;
}
//随机选择在三个方向的墙上开通路,通路应开在奇数行,列。以左侧障碍墙方向1,顺时针旋转
int direct = r.nextInt(4) + 1;
switch(direct) {
case 1:
setDoor(xWall, y, xWall, yWall-1);
setDoor(x, yWall, xWall-1, yWall);
setDoor(xWall, yWall+1, xWall, y+width-1);
break;
case 2:
setDoor(x, yWall, xWall-1, yWall);
setDoor(xWall, yWall+1, xWall, y+width-1);
setDoor(xWall+1, yWall, x+height-1,yWall);
break;
case 3:
setDoor(xWall, yWall+1, xWall, y+width-1);
setDoor(xWall+1, yWall, x+height-1, yWall);
setDoor(xWall, y, xWall, yWall-1);
break;
case 4:
setDoor(xWall+1, yWall, x+height-1, yWall);
setDoor(xWall, y, xWall, yWall-1);
setDoor(x, yWall, xWall-1, yWall);
break;
}

    //利用递归对每个子迷宫进行创建
    recursiveDivision(x, y, xWall-x, yWall-y);//左上
    recursiveDivision(x, yWall+1, xWall-x, y+width-1-yWall);//右上
    recursiveDivision(xWall+1, yWall+1, x+height-1-xWall, y+width-1-yWall);//右下
    recursiveDivision(xWall+1, y, x+height-1-xWall, yWall-y);//左下
    }
    private void setDoor(int x1, int y1, int x2, int y2) {
        int pos;
        Random r = new Random();
        if(x1==x2) {
            pos = y1 + r.nextInt((y2 - y1)/2 + 1) * 2;
            map[x1][pos] = 1;
        }
        else if(y1==y2) {
            pos = x1 + r.nextInt((x2-x1)/2 + 1) * 2;
            map[pos][y1] = 1;
        }
        else {
            System.out.println("位置错误");
            return;
        }            
  }

}

给你个正确的。

img


import java.util.LinkedList;  
  
public class DfsRatMaze {  
  
    int min = Integer.MAX_VALUE;  
    int endX = 3;  //目标点横坐标  
    int endY = 3;  //目标点纵坐标  
    int width = 5;  //迷宫宽度  
    int height = 4;  //迷宫高度  
    int[][] maze = new int[5][4];  
    int[][] mark = new int[5][4];  
    LinkedList<Integer> map = new LinkedList<>();  
  
    public void dfs(int startX, int startY, int step) {  
        int[][] next = new int[][] { //按右->下->左->上的顺序尝试  
                {1, 0},  
                {0, 1},  
                {-1, 0},  
                {0, -1}  
        };  
        int nextX, nextY;  
        int posible;  
        if(startX == endX && startY == endY) {  
            if(step < min)  
                min = step;  
            for(int i = map.size() - 1; i >= 0; i -= 2){  
                nextX = map.get(i);  
                nextY = map.get(i - 1);  
                System.out.print("[" + nextX + "," + nextY + "]");  
                if(i != 1)  
                    System.out.print("->");  
            }  
            System.out.println();  
            return;  
        }  
        for(posible = 0; posible < next.length; posible++) { //按右->下->左->上的顺序尝试  
            nextX = startX + next[posible][0];  
            nextY = startY + next[posible][1];  
            if(nextX < 0 || nextX >= width || nextY < 0 || nextY >= height) {  //超出边界  
                continue;  
            }  
            if(maze[nextX][nextY] == 0 && mark[nextX][nextY] == 0) {  //非障碍且未标记走过  
                map.push(nextX);  
                map.push(nextY);  
                mark[nextX][nextY] = 1;  
                dfs(nextX, nextY, step + 1);  //递归调用, 移动到下一格  
                mark[nextX][nextY] = 0;  
                map.pop();  
                map.pop();  
            }  
        }  
    }  
  
    /* 
     * 初始化迷宫 
     */  
    public void initMaze() {  
        this.maze = new int[width][height];  
        this.mark = new int[width][height];  
  
        this.maze[2][0] = 1;  
        this.maze[1][2] = 1;  
        this.maze[2][2] = 1;  
        this.maze[3][2] = 1;  
        this.mark[0][0] = 1;  
  
        //打印迷宫 _表示可通行 *表示障碍 !表示目标  
        for(int y = 0; y < height; y++) {  
            for(int x = 0; x < width; x++) {  
                if(x == endX && y == endY) {  
                    System.out.print("!  ");  
                }  else if(this.maze[x][y] == 1) {  
                    System.out.print("*  ");  
                } else {  
                    System.out.print("_  ");  
                }  
            }  
            System.out.println();  
        }  
        System.out.println();  
    }  
  
    public static void main(String[] args) {  
        int startX = 0;  
        int startY = 0;  
        DfsRatMaze d = new DfsRatMaze();  
        d.initMaze();  
        d.dfs(startX, startY, 0);  
        if(d.min < Integer.MAX_VALUE)  
            System.out.println("最少需要" + d.min + "步");  
        else  
            System.out.println("目标地点无法到达");  
    }  
}