飞船被限制在屏幕内移动,如何控制边缘移动距离

python初学者问题:外星人游戏,飞船被限制在屏幕内移动,如何控制边缘移动距离?

if self.moving_right and self.rect.right<self.screen_rect.right:
self.center+=self.ai_settings.ship_speed_factor
上述代码确保飞船只在屏幕内移动,测试没有问题,
疑惑的是,从代码来看,只有当飞船外接矩形的右坐标小于屏幕右边缘坐标时,飞船的X坐标才会增加
但是,如果当飞船距离右边缘的坐标差仅为1时,即假设飞船右坐标为1199,而屏幕右边缘坐标为1200,此时应该可以满足飞船向右移动,且移动距离为设置的速度,如果设置的速度为5,即self.ai_settings.ship_speed_factor=5,则飞船应该向右移动5个值,但实际上飞船只向右移动1个值,是哪段代码保证这样的运行结果?
希望各位指点迷津,指教一下,实在是想不通,万分感谢!

self.center应该是个属性,而不仅仅是字段吧
你去查它的定义,看是不是在setter里处理过了

其实我很好奇你是怎么确定“飞船只向右移动1个值”的?如果你把飞船的速度调至50,就可以看到,在你说的这种情况下,飞船明显有部分超出了窗口。
所以在你举的例子里,1个像素实在是肉眼无法看到。还有一种可能就是,屏幕的宽度正好等于速度的整数倍,所以没有出现你说的这种情况。

为方便热心朋友解惑,放如下教材原代码,
settings.py
class Settings:
"""A class to store all settings for Alien Invasion."""

def __init__(self):
    """Initialize the game's settings."""
    # Screen settings
    self.screen_width = 1200
    self.screen_height = 800
    self.bg_color = 130, 21, 160

    # Ship settings
    self.ship_speed = 5

    # Bullet settings
    self.bullet_speed = 1.0
    self.bullet_width = 3
    self.bullet_height = 15
    self.bullet_color = (60, 60, 60)
    self.bullets_allowed = 3

ship.py
import pygame

class Ship:
"""A class to manage the ship."""

def __init__(self, ai_game):
    """Initialize the ship and set its starting position."""
    self.screen = ai_game.screen
    self.settings = ai_game.settings
    self.screen_rect = ai_game.screen.get_rect()

    # Load the ship image and get its rect.
    self.image = pygame.image.load('images/ship.bmp')
    self.rect = self.image.get_rect()

    # Start each new ship at the bottom center of the screen.
    self.rect.midbottom = self.screen_rect.midbottom

    # Store a decimal value for the ship's horizontal position.
    self.x = float(self.rect.x)

    # Movement flags
    self.moving_right = False
    self.moving_left = False

def update(self):
    """Update the ship's position based on movement flags."""
    # Update the ship's x value, not the rect.
    if self.moving_right and self.rect.right < self.screen_rect.right:
        self.x += self.settings.ship_speed
    if self.moving_left and self.rect.left > 0:
        self.x -= self.settings.ship_speed

    # Update rect object from self.x.
    self.rect.x = self.x

def blitme(self):
    """Draw the ship at its current location."""
    self.screen.blit(self.image, self.rect)

alien_invasion.py
import sys
import pygame
sys.path.append('.\invasion\')
from settings import Settings
from ship import Ship
from bullet import Bullet

class AlienInvasion:
"""管理游戏资源和行为的类"""

def __init__(self):
    """初始化游戏并创建游戏资源。"""
    pygame.init()
    self.settings = Settings()

    self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
    self.settings.screen_width = self.screen.get_rect().width
    self.settings.screen_height = self.screen.get_rect().height
    pygame.display.set_caption("Alien Invasion")
    
    self.ship = Ship(self)
    self.bullets = pygame.sprite.Group()

def run_game(self):
    """开始游戏主循环。"""
    while True:
        self._check_events()
        self.ship.update()
        self._update_bullets()
        self._update_screen()

def _check_events(self):
    """响应鼠标和按键事件。"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            self._check_keydown_events(event)
        elif event.type == pygame.KEYUP:
            self._check_keyup_events(event)

def _check_keydown_events(self, event):
    """响应按键。"""
    if event.key == pygame.K_RIGHT:
        self.ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        self.ship.moving_left = True
    elif event.key == pygame.K_q:
        sys.exit()
    elif event.key == pygame.K_SPACE:#❷
        self._fire_bullet()

def _check_keyup_events(self, event):
    """响应松开。"""
    if event.key == pygame.K_RIGHT:
        self.ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        self.ship.moving_left = False

def _fire_bullet(self):
    """创建一颗子弹,并将其加入编组bullets中。"""
    if len(self.bullets) < self.settings.bullets_allowed:
        new_bullet = Bullet(self)
        self.bullets.add(new_bullet)

def _update_bullets(self):
    """Update position of bullets and get rid of old bullets."""
    # 更新子弹位置。
    self.bullets.update()

    # 删除消失的子弹。
    for bullet in self.bullets.copy():
        if bullet.rect.bottom <= 0:
             self.bullets.remove(bullet)

def _update_screen(self):
    """更新屏幕上的图像,并切换到新屏幕。"""
    self.screen.fill(self.settings.bg_color)
    self.ship.blitme()
    for bullet in self.bullets.sprites():#❺
        bullet.draw_bullet()
    pygame.display.flip()

if name == 'main':
# 创建游戏实例并运行游戏。
ai = AlienInvasion()
ai.run_game()