在使用Animation Riging时
在我设置target之后,运行就出错了

System.InvalidOperationException: The PropertyStreamHandle cannot be resolved.
This Exception was thrown from a job compiled with Burst, which has limited exception support.
0x00007ff90cd03b8c (ef93f32be639f5115d5bffdfafec9ae) [IAnimatableProperty.cs:168] UnityEngine.Animations.Rigging.FloatProperty.3::UnityEngine.Animations.Rigging.FloatProperty.Get
0x00007ff90cd015cf (ef93f32be639f5115d5bffdfafec9ae) [unknown:0] UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob>.Execute
0x00007ff90cd01011 (ef93f32be639f5115d5bffdfafec9ae) 9F5ECC376B551731
0x00007ff6e0b1ea75 (Unity) ExecuteJobWithSharedJobData
0x00007ff6e12c0d3e (Unity) AnimationScriptPlayable::ProcessAnimation
0x00007ff6e12c0bd9 (Unity) AnimationPlayable::ProcessAnimation
0x00007ff6e12c0c5b (Unity) AnimationScriptPlayable::ProcessAnimation
0x00007ff6e1249259 (Unity) `anonymous namespace'::ProcessPlayableGraph
0x00007ff6e1248e2e (Unity) Animator::ProcessAnimationsStep
0x00007ff6e12659b8 (Unity) UnityEngine::Animation::BlockRangeJob<Animator::AnimatorJob>::Job
0x00007ff6e0b1a3dc (Unity) JobQueue::Exec
0x00007ff6e0b1c7ac (Unity) JobQueue::WaitForJobGroupID
0x00007ff6e0b17d1c (Unity) CompleteFenceInternal
0x00007ff6e126f06c (Unity) Animator::UpdateAvatars
0x00007ff6e126ba14 (Unity) Animator::SetVisibleRenderers
0x00007ff6e082a65e (Unity) EventManager::InvokeEventCommon
0x00007ff6e09d6bfa (Unity) Renderer::RendererBecameVisible
0x00007ff6e0908d9f (Unity) RendererScene::SceneAfterCullingOutputReady
0x00007ff6e091bdf0 (Unity) CullSendEvents
0x00007ff6e091bcf0 (Unity) CullScene
0x00007ff6e08f6418 (Unity) Camera::CustomCull
0x00007ff6e0903e47 (Unity) RenderManager::RenderCameras
0x00007ff6e195ba95 (Unity) RepaintController::RenderPlayModeViewCameras
0x00007ff6e1e577be (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
0x00007ff6e0603829 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
0x00000244aefdfb68 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
0x00000244aefdfa73 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
0x00000244aefde453 (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
0x00000244abd9161b (Mono JIT Code) UnityEditor.GameView:OnGUI ()
0x00000244abd8e11a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000244abd8df33 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x00000244abd7fe3b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x00000244abd6595f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x00000244abd64c0b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x00000244aefc59eb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x00000244aefc33a4 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x00000244aefc168b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x00000244aefbb083 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x00000244aef98c03 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x00000244ab87765e (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x00000244aef9831b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x00000244aef96dab (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x00000244ab876ebf (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000244ab876bd3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000244ab87698f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000244ab8768ab (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000244ab8766fd (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000244ab8767b6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff8d816e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff8d80ae744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff8d80ae8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff6e0eac994 (Unity) scripting_method_invoke
0x00007ff6e0ea75b4 (Unity) ScriptingInvocation::Invoke
0x00007ff6e0ea0ed5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6e0fcf93a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff6e19f3cb6 (Unity) GUIView::ProcessRetainedMode
0x00007ff6e1f392bb (Unity) GUIView::OnInputEvent
0x00007ff6e19f3aca (Unity) GUIView::ProcessInputEvent
0x00007ff6e1f3205e (Unity) GUIView::DoPaint
0x00007ff6e1f3b44d (Unity) GUIView::RepaintAll
0x00007ff6e1ac7a56 (Unity) PlayerLoopController::UpdateScene
0x00007ff6e1ab352f (Unity) PlayerLoopController::EnterPlayMode
0x00007ff6e1ac28c7 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff6e1ac5ccd (Unity) Application::TickTimer
0x00007ff6e1f0ef8a (Unity) MainMessageLoop
0x00007ff6e1f1385b (Unity) WinMain
0x00007ff6e3253b6e (Unity) __scrt_common_main_seh
0x00007ff9677e7034 (KERNEL32) BaseThreadInitThunk
0x00007ff967922651 (ntdll) RtlUserThreadStart
如何解决呢?