attackEnemy(){
let node=find('Canvas/bg/Enemies');
let enemies=node.children;
if(enemies){
for(let enemy of enemies){
if(enemy){
let pPos=this.node.position;
let ePos=enemy.position;
if(Vec2.distance(ePos,pPos)<=25){
let enemyScript=enemy.getComponent('Enemy')as Enemy;
if(enemyScript){
if(enemyScript.getEnemyState()!=4){
enemyScript.setEnemyState(3);
}
}
}
}
}
}
}