onMouseClick(event) {
this.event = event
this.canvas = document.getElementById("dd")
event.preventDefault();
let getBoundingClientRect = this.canvas.getBoundingClientRect();
let x = ((event.clientX - getBoundingClientRect.left) / document.getElementById("dd").offsetWidth) * 2 - 1;
let y = -((event.clientY - getBoundingClientRect.top) / document.getElementById("dd").offsetHeight) * 2 + 1;
let vector = new THREE.Vector3(x, y, 1);
let worldVector = vector.unproject(this.camera);
let ray = worldVector.sub(this.camera.position).normalize();
let rayCaster = new THREE.Raycaster(this.camera.position, ray);
let intersects = rayCaster.intersectObjects(this.scene.children, true);
if (intersects.length > 0) {
console.log("获取到了")
}
},