Index was outside the bounds of the array.

出现了这样的错误
IndexOutOfRangeException: Index was outside the bounds of the array.

什么问题导致的呢,解决的思路请详细说明

for (int i = 0; i <= 32; i++)

        {
            float x = float.Parse(points[0 + (i * 3)]) / 100;
            float y = float.Parse(points[1 + (i * 3)]) / 100;
            float z = float.Parse(points[2 + (i * 3)]) / 100;
           
            Body[i].transform.localPosition =  new  Vector3 (x,y,z);

for(int i=0;i<32;i++)
应该不能等于32的。一般要特别注意循环结束条件

下标越界了

这是完整代码

```c#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System.Threading;

public class AnimationCode : MonoBehaviour
{
    public GameObject[] Body;
    List<string> lines;
    int counter = 0;    
    // Start is called before the first frame update
    void Start()
    {
        lines = System.IO.File .ReadLines("Assets/data1.txt").ToList();
    }

    // Update is called once per frame
    void Update()
    {
        string[] points = lines[counter].Split(',');

        for (int i = 0; i <=32; i++)

        {
            float x = float.Parse(points[0 + (i * 3)]) / 100;
            float y = float.Parse(points[1 + (i * 3)]) / 100;
            float z = float.Parse(points[2 + (i * 3)]) / 300;
           
            Body[i].transform.localPosition =  new  Vector3 (x,y,z);
          //  Debug.Log(Body.Length);

        }

        counter += 1;
        if (counter == lines.Count) { counter = 0; }
        Thread.Sleep(30);
    }
}

```@