<!DOCTYPE html>
<html>
<body>
<canvas id='test_canvas' width='640px' height='480px' style='border:1px solid #d3d3d3'>
</canvas>
<script language="JavaScript">
var ctx = document.getElementById('test_canvas').getContext('2d');
var img = new Image();
img.src = "03.png";
img.onload = function() {
ctx.drawImage(img, 0, 0);
};
window.setInterval("refreshCanvas()", 10);
function refreshCanvas(){
ctx.drawImage(img, 0, 0);
};
</script>
</body>
</html>
ctx.drawImage(img, 0, 0,640,480)