c#代码没有错误,但是运行后点击Game窗口的一些按钮,控制台给引用报错,在实例化的地方,这个问题该怎么解决?(public定义的已赋值)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StrategicRear : MonoBehaviour {
public GameObject strategicRear_next_b1;
//public static StrategicRear Instance;
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnMouseDown()
{
GameManager.Instance.current_strategicRear = this.gameObject;
Instantiate(strategicRear_next_b1);
}
}