求大神帮忙解答一下面对对象的编程题,万分感谢!题目如下,能写出来的直接采纳 ,不要骗人

设计一个游戏

注意:过程中定义的所有的成员变量,都要写成私有的!
定义一个装备类:
成员变量:名字、防御
构造方法:无参构造方法,带参构造方法
成员方法;设置名字(set方法)、获得名字(get方法)、设置防御、获得防御。
定义一个武器类
成员变量:名字、攻击
构造方法:无参构造方法,带参构造方法
成员方法;设置名字(set方法)、获得名字(get方法)、设置伤害、获得伤害。
定义一个角色类
成员变量:名字、血量、伤害
成员方法:设置名字(set方法)、获得名字(get方法)、设置防御、获得伤害,设置血量,获得血量。
成员方法:穿装备,穿武器。
定义一个战斗类

成员方法:相互攻击(英雄或BOSS血量为0时结束)
定义一个公共类
main方法,创建对象,执行游戏。

//你的问题里面角色成员变量好像没有给出防御,应该是忘记了

package com.mansh.answer;

//防具
public class Equip {
private String equipName;
private int defend;

public Equip(String equipName, int defend) {
    this.equipName = equipName;
    this.defend = defend;
}

public Equip() {
}

public String getEquipName() {
    return equipName;
}

public void setEquipName(String equipName) {
    this.equipName = equipName;
}

public int getDefend() {
    return defend;
}

public void setDefend(int defend) {
    this.defend = defend;
}

}

package com.mansh.answer;

//武器
public class Weapon {
private String weaponName;
private int hurt;

public Weapon(String weaponName, int hurt) {
    this.weaponName = weaponName;
    this.hurt = hurt;
}

public Weapon() {
}

public String getWeaponName() {
    return weaponName;
}

public void setWeaponName(String weaponName) {
    this.weaponName = weaponName;
}

public int getHurt() {
    return hurt;
}

public void setHurt(int hurt) {
    this.hurt = hurt;
}

}

package com.mansh.answer;

//角色
public class Role {
private String roleName;
private int hp;
private int attack;
private int defend;

public Role(String roleName, int hp, int attack, int defend) {
    this.roleName = roleName;
    this.hp = hp;
    this.attack = attack;
    this.defend = defend;
}

public Role() {
}

public String getRoleName() {
    return roleName;
}

public void setRoleName(String roleName) {
    this.roleName = roleName;
}

public int getHp() {
    return hp;
}

public void setHp(int hp) {
    this.hp = hp;
}

public int getAttack() {
    return attack;
}

public void setAttack(int attack) {
    this.attack = attack;
}

public int getDefend() {
    return defend;
}

public void setDefend(int defend) {
    this.defend = defend;
}

public void addWeapon(Weapon weapon){
    this.attack += weapon.getHurt();
}
public void addEquip(Equip equip){
    this.defend += equip.getDefend();
}

}

package com.mansh.answer;

//战斗
public class Battle {
public static Role[] attackEach(Role[] roles){
if(roles.length != 2){
throw new RuntimeException("目前仅支持2个英雄互相攻击");
}
roles[0].setHp(roles[0].getHp()-(roles[1].getAttack()/roles[1].getDefend()));
roles[1].setHp(roles[1].getHp()-(roles[0].getAttack()/roles[0].getDefend()));
return roles;
}
}

package com.mansh.answer;

//测试主方法
public class MainTest {
public static void main(String[] args) {
Role a = new Role("A",100,15,5);
Role b = new Role("B",200,10,8);
Role[] roles = {a,b};
Equip e = new Equip("皮甲",7);
Weapon w = new Weapon("木棍",15);
b.addWeapon(w);
a.addEquip(e);

    int i=1;
    while(true){
        Battle.attackEach(roles);
        System.out.println("进行了"+i+"次攻击,双方状态:\n"+a.getRoleName()+" : "+a.getHp() +"\n"+b.getRoleName()+" : "+b.getHp());
        i++;
        if(a.getHp()<=0 && b.getHp()<=0){
            System.out.println("双方平手");
            break;
        }else if (a.getHp()<=0){
            System.out.println(b.getRoleName()+"获胜");
            break;
        }
        else if (b.getHp()<=0){
            System.out.println(a.getRoleName()+"获胜");
            break;
        }
    }


}

}

//目前是仅支持两个角色互相攻击的,扩展的话需要自己增加对应逻辑

你这是什么语言啊。。。,语言都不说

//装备类

package timu;

public class Furnish {

    private String furnishName;
    private Integer defence;


    public Furnish(String furnishName, Integer defence) {
        super();
        this.furnishName = furnishName;
        this.defence = defence;
    }

    public Furnish(){

    }

    public String getFurnishName() {
        return furnishName;
    }
    public void setFurnishName(String furnishName) {
        this.furnishName = furnishName;
    }
    public Integer getDefence() {
        return defence;
    }
    public void setDefence(Integer defence) {
        this.defence = defence;
    }

}

//武器类

package timu;

public class Weapons {

    private String name;
    private Integer attack;

    public Weapons(){

    }

    public Weapons(String name, Integer attack) {
        super();
        this.name = name;
        this.attack = attack;
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public Integer getAttack() {
        return attack;
    }
    public void setAttack(Integer attack) {
        this.attack = attack;
    }

}
//角色类

package timu;

public class Role {

    private String name;
    private Integer blood;
    private Integer hurt;

    public Role(){

    }

    public Role(String name, Integer blood, Integer hurt) {
        super();
        this.name = name;
        this.blood = blood;
        this.hurt = hurt;
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public Integer getBlood() {
        return blood;
    }
    public void setBlood(Integer blood) {
        this.blood = blood;
    }
    public Integer getHurt() {
        return hurt;
    }
    public void setHurt(Integer hurt) {
        this.hurt = hurt;
    }
    //穿装备
    public void wearFurnish(Furnish fh){
        this.setBlood(this.getBlood()+fh.getDefence());
    }
    //穿武器
    public void wearWeapons(Weapons  ws){
        this.setHurt(this.getHurt()+ws.getAttack());
    }
}
//相互攻击
package timu;

public class PVP {

    public void attackEachOther(Role hero,Role boss){
        hero.setBlood(hero.getBlood()-boss.getHurt());
        boss.setBlood(boss.getBlood()-hero.getHurt());
        Integer bossBlood = boss.getBlood();
        Integer heroBlood = hero.getBlood();
        System.out.println("user血量:"+heroBlood);
        System.out.println("boss血量:"+bossBlood);
    }


}
//启动
package timu;

public class StartGame {

    public static void main(String[] args) {
        PVP p = new PVP();
        Role user = new Role("皇太极",100,20);
        Role boss = new Role("皇太极的爹",1000,30);
        Furnish fh = new Furnish("银鳞胸甲",500);
        Weapons ws = new Weapons("屠龙宝刀",80);
        user.wearFurnish(fh);
        user.wearWeapons(ws);
        while(user.getBlood()>0 && boss.getBlood()>0){
            p.attackEachOther(user, boss);
            if(user.getBlood()<=0){
                System.out.println(boss.getName()+"WIN!");
            }
            if(boss.getBlood()<=0){
                System.out.println(user.getName()+"WIN!");
            }
        }
        System.out.println("完成");
    }
}


//忘采纳!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!