C++扫雷控制台程序改错

按Y无法进行下步直接就退出了,可以告诉我是什么地方出问题了吗?

#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
class CGame 
{
public:
    CGame(); //初始化
    virtual ~CGame(); 
    void Print(); //打印当前图
    bool DoStep(); 
    void FlgMine(int x,int y); //标记雷
    void Open(int x,int y); //打开该结点
    bool Judge(); //判断是否结束
    void Run(); //游戏运行
private:
    int grid[8][8]; //生成雷图,0表示无雷,1表示有雷
    int state[8][8]; //状态,0表示未翻开,1表示标雷,2表示已翻开
    bool mflag; //是否触雷
    bool bover; //游戏是否结束
};
CGame::CGame()
{
    int i,j;
    mflag = false;
    bover = false;
    for (i=0;i<8;i++)
    {
        for (j=0;j<8;j++)
        {
            grid[i][j] = rand()%2; //生成0-1的随机数
            state[i][j] = 0;
        }
    }
}
void CGame::Print()
{
    int i,j;
    system("cls");
    for (i=0;i<8;i++)
    {
        for (j=0;j<8;j++)
        {
            if (state[i][j] == 0)
                cout << "□";
            else if(state[i][j] == 1)
                cout << "m";
            else
                cout << grid[i][j]<<" "; //打开
        }
        cout << endl;
    }
}
//
bool CGame::DoStep()
{
    int x,y,op;
    cout << "请输入行列数:";
    cin >>x>>y;
    cout << "请选择:1.标雷  2.翻开";
    while(1)
    {
        cin >> op;
        if(op==1)
        {
            FlgMine(x,y);
            break;
        }
        else
        {
            Open(x,y);
            if(mflag) return false;
            break;
        }
    }
    fflush(stdin);
    cout << "是否继续(按y继续/按q退出):";
    char ch = getchar();
    getchar();
    if(ch == 'Y' || ch == 'y')
        return true;
    return false;
}
//标记雷
void CGame::FlgMine(int x,int y)
{
    state[x-1][y-1] = 1; //标记雷
    Print(); //刷新雷图
}
//打开该结点
void CGame::Open(int x,int y)
{
    state[x-1][y-1] = 2;//翻开
    Print();//刷新雷图
    if(grid[x-1][y-1] == 1)//是雷
    {
        mflag = true; //结束游戏
        cout << "翻到雷了";
    }
}
//判断是否结束
bool CGame::Judge() 
{
    if(mflag) return true;
    //判断是否都已经翻出
    for (int i=0;i<8;i++)
    {
        for (int j=0;j<8;j++)
        {
            if (state[i] == 0)
            {
                return false;
            }
        }
    }
    return true;
}
//游戏运行
void CGame::Run()
{
    Print(); 
    while(!bover)
    {
        if( DoStep() )
            Judge();
        else
            break;
    }
}
CGame::~CGame(){}
int main()
{
    srand((unsigned int)time(NULL));
    CGame game;
    game.Run();
    cout << "游戏运行结束"<<endl;
    system("pause");
    return 0;
}
 


#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
class CGame
{
public:
    CGame(); //初始化
    virtual ~CGame();
    void Print(); //打印当前图
    bool DoStep();
    void FlgMine(int x, int y); //标记雷
    void Open(int x, int y); //打开该结点
    bool Judge(); //判断是否结束
    void Run(); //游戏运行
private:
    int grid[8][8]; //生成雷图,0表示无雷,1表示有雷
    int state[8][8]; //状态,0表示未翻开,1表示标雷,2表示已翻开
    bool mflag; //是否触雷
    bool bover; //游戏是否结束
};
CGame::CGame()
{
    int i, j;
    mflag = false;
    bover = false;
    for (i = 0; i < 8; i++)
    {
        for (j = 0; j < 8; j++)
        {
            grid[i][j] = rand() % 2; //生成0-1的随机数
            state[i][j] = 0;
        }
    }
}
void CGame::Print()
{
    int i, j;
    system("cls");
    for (i = 0; i < 8; i++)
    {
        for (j = 0; j < 8; j++)
        {
            if (state[i][j] == 0)
                cout << "□";
            else if (state[i][j] == 1)
                cout << "m";
            else
                cout << grid[i][j] << " "; //打开
        }
        cout << endl;
    }
}
//
bool CGame::DoStep()
{
    int x, y, op;
    cout << "请输入行列数:";
    cin >> x >> y;
    cout << "请选择:1.标雷  2.翻开";
    while (1)
    {
        cin >> op;
        if (op == 1)
        {
            FlgMine(x, y);
            break;
        }
        else
        {
            Open(x, y);
            if (mflag) return false;
            break;
        }
    }
    fflush(stdin);
    cout << "是否继续(按y继续/按q退出):";
    getchar();
    char ch = getchar();
    if (ch == 'Y' || ch == 'y')
        return true;
    return false;
}
//标记雷
void CGame::FlgMine(int x, int y)
{
    state[x - 1][y - 1] = 1; //标记雷
    Print(); //刷新雷图
}
//打开该结点
void CGame::Open(int x, int y)
{
    state[x - 1][y - 1] = 2;//翻开
    Print();//刷新雷图
    if (grid[x - 1][y - 1] == 1)//是雷
    {
        mflag = true; //结束游戏
        cout << "翻到雷了";
    }
}
//判断是否结束
bool CGame::Judge()
{
    if (mflag) return true;
    //判断是否都已经翻出
    for (int i = 0; i < 8; i++)
    {
        for (int j = 0; j < 8; j++)
        {
            if (state[i] == 0)
            {
                return false;
            }
        }
    }
    return true;
}
//游戏运行
void CGame::Run()
{
    Print();
    while (!bover)
    {
        if (DoStep())
            Judge();
        else
            break;
    }
}
CGame::~CGame() {}
int main()
{
    srand((unsigned int)time(NULL));
    CGame game;
    game.Run();
    cout << "游戏运行结束" << endl;
    system("pause");
    return 0;
}

我这边按Y可以继续,你是没保存么?