各位大佬,麻烦帮我看看哪里不对劲,根据MouseDowm、MouseMove、MouseUp画下直线,但再画另一条之前画的一条就消失了。请教怎么画多条直线?只画直线就行
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
if(startDraw)
{
startpoint.X=e.X;
startpoint.Y= e.Y;
sdraw = true;
}
}
private void button3_Click(object sender, EventArgs e)
{
startDraw = false;
}
private void button1_Click_1(object sender, EventArgs e)
{
startDraw = true;//点击按钮鼠标处于画线状态
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
if (startDraw)
{
sdraw = false ;
}
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (startDraw)
{
if (sdraw)
{
currentpoint.X = e.X;
currentpoint.Y = e.Y;
Refresh();
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
Graphics newgraphics = e.Graphics;
Rectangle r = new Rectangle(0, 0, 795, 400);//是创建画矩形的区域
newgraphics.DrawRectangle(Pens.Red, r);
if (sdraw && startDraw)
{
newgraphics.DrawLine(p, startpoint, currentpoint);
}
}
将画线的起始点和结束点保存下来,下次画线的时候将之前所画线重新绘制出来,笨办法,不要吐槽
bool startDraw = true;
bool sdraw = false;
private Point currentpoint = new Point();
private Point startpoint = new Point();
private Pen p = new Pen(Color.Red, 12);
List<Point> startPoints = new List<Point>();
List<Point> endPoints = new List<Point>();
public Form1()
{
InitializeComponent();
}
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
if (startDraw)
{
startpoint.X = e.X;
startpoint.Y = e.Y;
startPoints.Add(startpoint);
sdraw = true;
}
}
private void button3_Click(object sender, EventArgs e)
{
startDraw = false;
}
private void button1_Click_1(object sender, EventArgs e)
{
startDraw = true;//点击按钮鼠标处于画线状态
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
if (startDraw)
{
endPoints.Add(currentpoint);
sdraw = false;
}
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (startDraw)
{
if (sdraw)
{
currentpoint.X = e.X;
currentpoint.Y = e.Y;
Refresh();
}
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
Graphics newgraphics = e.Graphics;
Rectangle r = new Rectangle(0, 0, 795, 400);//是创建画矩形的区域
newgraphics.DrawRectangle(Pens.Red, r);
if (sdraw && startDraw)
{
for (int i = 0; i < startPoints.Count; i++)
{
if (i<endPoints.Count)
{
newgraphics.DrawLine(p, startPoints[i], endPoints[i]);
}
}
newgraphics.DrawLine(p, startpoint, currentpoint);
}
}