完成一个控制台扫雷游戏。每个网格相邻区域只包含同一行和同一列紧邻的 4 个网格。
规则:
(1)随机产生 8*8 的雷分布图;
(2)用户“y”表示游戏,“q”退出游戏;
(3)让用户输入行列号,用键盘“m”标雷,“k”打开;
(4)打开区域为雷或者全部区域被翻开,则 game over。
按如下 CGame 类的定义完成代码。
class CGame
{
public:
CGame(); //初始化
virtual ~CGame();
void Print(); //打印当前图
bool DoStep();
void FlgMine(int x,int y); //标记雷
void Open(int x,int y); //打开该结点
bool Judge(); //判断是否结束
void Run(); //游戏运行
}
答题思路如下:
#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
class CGame
{
public:
CGame(); //初始化
virtual ~CGame();
void Print(); //打印当前图
bool DoStep();
void FlgMine(int x,int y); //标记雷
void Open(int x,int y); //打开该结点
bool Judge(); //判断是否结束
void Run(); //游戏运行
private:
int grid[8][8]; //生成雷图,0表示无雷,1表示有雷
int state[8][8]; //状态,0表示未翻开,1表示标雷,2表示已翻开
bool mflag; //是否触雷
bool bover; //游戏是否结束
};
CGame::CGame()
{
int i,j;
mflag = false;
bover = false;
for (i=0;i<8;i++)
{
for (j=0;j<8;j++)
{
grid[i][j] = rand()%2; //生成0-1的随机数
state[i][j] = 0;
}
}
}
void CGame::Print()
{
int i,j;
system("cls");
for (i=0;i<8;i++)
{
for (j=0;j<8;j++)
{
if (state[i][j] == 0)
cout << "□";
else if(state[i][j] == 1)
cout << "m";
else
cout << grid[i][j]<<" "; //打开
}
cout << endl;
}
}
//
bool CGame::DoStep()
{
int x,y,op;
cout << "请输入行列数:";
cin >>x>>y;
cout << "请选择:1.标雷 2.翻开";
while(1)
{
cin >> op;
if(op==1)
{
FlgMine(x,y);
break;
}
else
{
Open(x,y);
if(mflag) return false;
break;
}
}
fflush(stdin);
cout << "是否继续(按y继续/按q退出):";
char ch = getchar();
getchar();
if(ch == 'Y' || ch == 'y')
return true;
return false;
}
//标记雷
void CGame::FlgMine(int x,int y)
{
state[x-1][y-1] = 1; //标记雷
Print(); //刷新雷图
}
//打开该结点
void CGame::Open(int x,int y)
{
state[x-1][y-1] = 2;//翻开
Print();//刷新雷图
if(grid[x-1][y-1] == 1)//是雷
{
mflag = true; //结束游戏
cout << "翻到雷了";
}
}
//判断是否结束
bool CGame::Judge()
{
if(mflag) return true;
//判断是否都已经翻出
for (int i=0;i<8;i++)
{
for (int j=0;j<8;j++)
{
if (state[i] == 0)
{
return false;
}
}
}
return true;
}
//游戏运行
void CGame::Run()
{
Print();
while(!bover)
{
if( DoStep() )
Judge();
else
break;
}
}
CGame::~CGame(){}
int main()
{
srand((unsigned int)time(NULL));
CGame game;
game.Run();
cout << "游戏运行结束"<<endl;
system("pause");
return 0;
}
你要部署几颗雷呢?
https://www.jb51.net/article/182886.htm
#include<iostream>
#include<cstdlib>
#include<ctime>
#include<vector>
#include<iomanip>
using namespace std;
class CGame
{
public:
void Print(); //打印当前图
void DoStep();
void FlgMine(int x, int y); //标记雷
void Open(int x, int y); //打开该结点
bool Judge(); //判断是否结束
void Run(); //游戏运行
private:
char map[8][8];
};
bool CGame::Judge()
{
return 0;
}
void CGame::Open(int x, int y)
{
if (map[x][y] == '*')
{
cout << "game over" << endl;
exit(0);
}
else
{
for (int i = 0; i < 8; ++i)
{
for (int j = 0; j < 8; ++j)
{
//cout << map[i][j] << " ";
cout << "#" << " ";
}
cout << endl;
}
}
}
void CGame::Print()
{
srand(time(0));
//constexpr int sz = 8;
//char map[sz][sz];
for (auto& row : map)
{
for (auto& col : row)
{
int num = rand() % 100;
if (num <= 40)
col = '*';
else
col = '0';
}
}
for (int i = 0; i < 8; ++i)
{
for (int j = 0; j < 8; j++)
{
if (map[i][j] != '*')
continue;
if (i + 1 < 8 && map[i + 1][j] != '*')map[i + 1][j] += 1;
if (i - 1 >= 0 && map[i - 1][j] != '*')map[i - 1][j] += 1;
if (j + 1 < 8 && map[i][j + 1] != '*')map[i][j + 1] += 1;
if (j + 1 >= 0 && map[i][j - 1] != '*')map[i][j - 1] += 1;
}
}
for (int i = 0; i < 8; ++i)
{
for (int j = 0; j < 8; ++j)
{
//cout << map[i][j] << " ";
cout << "#" << " ";
}
cout << endl;
}
}
void CGame::DoStep()
{
char dostep;
cin >> dostep;
if (dostep == 'y')
{
cout << "开始游戏" << endl;
}
else if(dostep == 'q')
{
cout << "退出游戏" << endl;
exit(0);
}
else
{
cout << "输入错误" << endl;
exit(0);
}
}
void CGame::FlgMine(int x, int y)
{
if (map[x][y] == '*')
{
cout << map[x][y] << endl;
}
else
{
cout << map[x][y] << endl;
}
}
void CGame::Run()
{
cout << "按Y开始游戏按Q退出游戏" << endl;
DoStep();
Print();
cout << "请输入行列号(X,Y):" << endl;
int x;
int y;
cin >> x;
cin >> y;
cout << "按M标记雷,按K打开雷" << endl;
char o;
cin >> o;
if (o == 'm')
{
FlgMine(x, y);
}
else if (o == 'k')
{
Open(x, y);
}
else
{
cout << "输入错误";
exit(0);
}
}
void main()
{
CGame game;
game.Run();
}
我写了一部分,而后卡住了