为什么移动之后,原来的派大星还在那里,而且只能移动一次,再按就没有反应了。
#include <iostream>
#include "graphics.h"
#include <cstdio>
#include <ctime>
#define WIDTH 500
#define HEIGHT 500
#define LEFT 0
#define TOP 0
#define UNIT 50
#define M 10
#define N 10
void drawmap(int Map[][N], PIMAGE pi[], ege_rect r[][N])
{
int i, j;
setcolor(BLACK);
for (i = 0;i < M;i++)
{
for (j = 0;j < N;j++)
{
r[i][j].x = LEFT + j * UNIT;
r[i][j].y = TOP + i * UNIT;
r[i][j].w = UNIT;
r[i][j].h = UNIT;
if (Map[i][j] == 0)
rectangle(r[i][j].x, r[i][j].y, r[i][j].x + r[i][j].w, r[i][j].y + r[i][j].h);
else
putimage(r[i][j].x, r[i][j].y, r[i][j].w, r[i][j].h, pi[Map[i][j] - 1], 0, 0);
}
}
}
void movestep(int Map[][N], int ay, int ax, int px, int py)
{
int i, j, num;
// for(i=0;i<M;i++)
// {
// for(j=0;j<N;j++)
// {
// px=i;
// py=j;
// }
// }
//1、人的前面是空地
if (Map[py + ay][px + ax] == 0)
{
Map[py + ay][px + ax] = 4;//空地改为人
//原来人的位置还原
Map[py][px] = 0;
py += ay;
px += ax;
}
//2、人的前面是目的地
/* else if(Map[py+ay][px+ax] == 2)
{
Map[py][px] = 0;
py += ay;
px += ax;
}
*/
//人的前面是箱子
else if (Map[py + ay][px + ax] == 3)
{
//a、箱子的前面是空地
if (Map[py + 2 * ay][px + 2 * ax] == 0)
{
Map[py + 2 * ay][px + 2 * ax] = 3;
//原来人的位置还原
Map[py + ay][px + ax] = 4;
Map[py][px] = 0;
}
//b、箱子的前面是目的地
else if (Map[py + 2 * ay][px + ax * 2] == 2)
{
Map[py + ay][px + ax] = 4;
Map[py + 2 * ay][px + ax * 2] = 3;
//原来人的位置还原
Map[py][px] = 0;
}
py += ay;
px += ax;
}
}
int main(int argc, char** argv) {
initgraph(WIDTH, HEIGHT);
//绘制背景
ege_rect r[M][N];
int ax, ay, i, px, py;
px = 5, py = 4; //人的初始位置
PIMAGE pi[4];
for (i = 0;i < 4;i++)
{
pi[i] = newimage();
}
getimage(pi[0], "qiang.png");
getimage(pi[1], "star.png");
getimage(pi[2], "box.png");
getimage(pi[3], "pai.png");
int Map[M][N] =
{
{0,0,0,1,1,1,0,0,0,0},
{0,0,0,1,2,1,0,0,0,0},
{0,0,0,1,0,1,1,1,1,0},
{0,1,1,1,3,3,0,2,1,0},
{0,1,2,0,3,4,1,1,1,0},
{0,1,1,1,1,3,1,0,0,0},
{0,0,0,0,1,0,1,0,0,0},
{0,0,0,0,1,2,1,0,0,0},
{0,0,0,0,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
drawmap(Map, pi, r);
int flag;
for (;is_run();delay_fps(60))
{
//键盘操作
while(kbhit())//如果有键盘字符输入
{
key_msg msg = getkey();
// int ch = getch();
// if(ch!=key_up&&ch!=key_left&&ch!=key_down&&ch!=key_right)
// {
// ch = 1;
// continue;
// }
switch (msg.key)
{
case key_up:
movestep(Map, -1, 0, px, py);
break;
case key_left:
movestep(Map, 0, -1, px, py);
break;
case key_down:
movestep(Map, 1, 0, px, py);
break;
case key_right:
movestep(Map, 0, 1, px, py);
break;
}
drawmap(Map, pi, r);
}
}
getch();
closegraph();
return 0;
}