Running E:/虚幻/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="E:/XL/rc/rc.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for rcEditor (no existing makefile)
@progress push 5%
Parsing headers for rcEditor
Running UnrealHeaderTool "E:\XL\rc\rc.uproject" "E:\XL\rc\Intermediate\Build\Win64\rcEditor\Development\rcEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\tc\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
LogInit: Display: Loading text-based GConfig....
Reflection code generated for rcEditor in 5.4356987 seconds
@progress pop
Building rcEditor...
Using Visual Studio 2019 14.30.30705 toolchain (E:\Visual Studio\VC\Tools\MSVC\14.30.30705) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 8 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 11%
[1/9] Default.rc2
@progress 'Compiling C++ source code...' 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
Detected compiler newer than Visual Studio 2019, please update min version checking in WindowsPlatformCompilerSetup.h
@progress 'Compiling C++ source code...' 33%
[3/9] rc.init.gen.cpp
@progress 'Compiling C++ source code...' 44%
[4/9] rc.cpp
@progress 'Compiling C++ source code...' 56%
[5/9] rcGameModeBase.cpp
@progress 'Compiling C++ source code...' 67%
[6/9] rcGameModeBase.gen.cpp
@progress 'Compiling C++ source code...' 78%
[7/9] UE4Editor-rc.lib
???ڴ????? E:\XL\rc\Intermediate\Build\Win64\UE4Editor\Development\rc\UE4Editor-rc.lib ?Ͷ??? E:\XL\rc\Intermediate\Build\Win64\UE4Editor\Development\rc\UE4Editor-rc.exp
@progress 'Compiling C++ source code...' 89%
[8/9] UE4Editor-rc.dll
LINK : fatal error LNK1181: ???????????ļ???E:\虚幻\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib??