settings.py
class Settings:
"""存储游戏《外星人入侵》中所有设置的类"""
def __init__(self):
"""初始化游戏的设置"""
#屏幕设置
self.screen_width = 1200
self.screen_heigh = 800
self.bg_color = (230,230,230)
self.ship_speed = 1.5
ship.py
import pygame
class Ship:
"""管理飞船的类"""
def __init__(self,ai_game):
"""初始化飞船并设置其初始位置。"""
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
#加载飞船图像并获取其外接矩形。
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
#对于每艘新飞船,都将其放在屏幕底部的中央。
self.rect.centerx = self.screen_rect.centerx
self.rect.centery = self.screen_rect.centery
#在飞船的属性x中存储小数值
self.centerx = float(self.rect.centerx)
self.centery = float(self.rect.centery)
#左右移动标志
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
"""根据移动标志调整飞船的位置。"""
#更新飞船而不是rect对象的x值
if self.moving_right and self.rect.centerx < self.settings.screen_width:
#向右移动飞船
self.centerx += self.settings.ship_speed
if self.moving_left and self.rect.centerx > 0:
#向左移动飞船
self.centerx -= self.settings.ship_speed
if self.moving_up and self.rect.centery > 0:
#向上移动飞船
self.centery -= self.settings.ship_speed
if self.moving_down and self.rect.centery < self.settings.screen_heigh:
#向下移动飞船
self.centery += self.settings.ship_speed
#根据centers的值更新rect对象。
self.rect.centerx = self.centerx
self.rect.centery = self.centery
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image,self.rect)
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""管理游戏资源和行为的类。"""
def __init__(self):
"""初始化游戏并创建游戏资源。"""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_heigh))
"""全屏模式
self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_heigh = self.screen.get_rect().height
"""
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bg_color = (self.settings.bg_color)
def run_game(self):
"""开始游戏的主循环。"""
while True:
self._check_events()
self.ship.update()
self._update_screen()
def _check_events(self):
#监视键盘和鼠标事件。
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self,event):
"""响应按键。"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_UP:
self.ship.moving_up == True
elif event.key == pygame.K_DOWN:
self.ship.moving_down == True
elif event.key == pygame.K_q:
sys.exit()
def _check_keyup_events(self,event):
"""响应松开。"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
elif event.key == pygame.K_UP:
self.ship.moving_up == False
elif event.key == pygame.K_DOWN:
self.ship.moving_down == False
def _update_screen(self):
#每次循环时都重绘屏幕。
self.screen.fill(self.bg_color)
self.ship.blitme()
#让最近绘制的屏幕可见。
pygame.display.flip()
if __name__ == '__main__':
#创建游戏实例并运行游戏。
ai = AlienInvasion()
ai.run_game()