关于图形学代码运行不成功的问题

问题遇到的现象和发生背景

运行代码遇到的问题

问题相关代码,请勿粘贴截图
#include <igl/readOBJ.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/exact_geodesic.h>
#include <igl/unproject_onto_mesh.h>
#include <igl/png/readPNG.h>
#include <iostream>
// distance field algorithm
#include "stdafx.h"
#include "geodesic_mesh.h"
#include "geodesic_algorithm_exact.h"
//#include "geodesic_mesh_elements.h"
//#include "appls.h"
//#include "geodesic_algorithm_base.h"
//#include "geodesic_algorithm_exact_elements.h"
//#include "geodesic_constants_and_simple_functions.h"
//#include "geodesic_memory.h"
#include "tutorial_shared_path.h"
extern "C"


int main(int argc, char *argv[])
{
    using namespace Eigen;
    //using namespace std;
    Eigen::MatrixXd V;
    Eigen::MatrixXi F;
    igl::opengl::glfw::Viewer viewer;
    
    // Load a mesh in OFF format
    igl::readOBJ(TUTORIAL_SHARED_PATH  "/armadillo.obj", V, F);
    char file_name[] = TUTORIAL_SHARED_PATH  "/armadillo.obj";
    const auto update_distance = [&](const int vid)
    {
        std::vector<double> points;
        std::vector<unsigned> faces;
        std::vector<int> realIndex;
        int originalVertNum = 0;

        bool success = geodesic::read_mesh_from_file(file_name, points, faces, realIndex, originalVertNum);
        if (!success)
        {
            std::cout << "something is wrong with the input file" << std::endl;
            return -2;
        }

        int source_vertex_index = vid;
    
        /*Eigen::VectorXi VS,FS,VT,FT;
        // The selected vertex is the source
        VS.resize(1);
        VS << vid;
        // All vertices are the targets
        VT.setLinSpaced(V.rows(),0,V.rows()-1);
        Eigen::VectorXd d;*/
    
        std::cout << "Computing geodesic distance to vertex " << vid << "..." << std::endl;

        // Build Mesh
        geodesic::Mesh mesh;
        mesh.initialize_mesh_data(points, faces);        //create internal mesh data structure including edges
        geodesic::GeodesicAlgorithmExact algorithm(&mesh);
    
        // Propagation
        algorithm.propagate(source_vertex_index);    //cover the whole mesh
        // Output Geodesic Distances
        Eigen::VectorXd d(mesh.vertices().size());
        for (unsigned i = 0; i < mesh.vertices().size(); ++i)
        {
            double distance = mesh.vertices()[i].geodesic_distance();
            d[i] = distance;
        }

        // Allocate temporary buffers
        Eigen::Matrix<unsigned char, Eigen::Dynamic, Eigen::Dynamic> R, G, B, A;
        // Read the PNG
        igl::png::readPNG(TUTORIAL_SHARED_PATH  "/colour.png", R, G, B, A);

        // Plot the mesh
        viewer.data().clear();
        viewer.data().set_mesh(V, F);
        viewer.core().align_camera_center(V);
        viewer.data().show_texture = true;
        // Use the image as a texture
        viewer.data().set_texture(R, G, B);
        // Set the distances
        viewer.data().set_data(d);
    };


    // Plot a distance when a vertex is picked
    viewer.callback_mouse_down =
    [&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
    {
        int fid;
        Eigen::Vector3f bc;
        // Cast a ray in the view direction starting from the mouse position
        double x = viewer.current_mouse_x;
        double y = viewer.core().viewport(3) - viewer.current_mouse_y;
        if(igl::unproject_onto_mesh(
            Eigen::Vector2f(x,y),
            viewer.core().view,
            viewer.core().proj,
            viewer.core().viewport,
            V,
            F,
            fid,
            bc))
        {
            int max;
            bc.maxCoeff(&max);
            int vid = F(fid,max);
            update_distance(vid);
            return true;
        }
        return false;
    };
    viewer.data().set_mesh(V,F);
    viewer.data().show_lines = false;

    std::cout << "Click on mesh to define new source.\n" << std::endl;
    update_distance(0);
    return viewer.launch();
}

运行结果及报错内容

img

我的解答思路和尝试过的方法

更换不同的图片,结果是一样的

我想要达到的结果

正常运行