运行系统:Windows10专业版
Python版本:3.9.7
我的代码:
主文件:
class Fire_Water_Fight:
"""管理游戏资源和行为"""
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Fire_Water_Fight")
self.fire = Fire(self)
self.water = Water(self)
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self._update_screen()
self.water.update()
def _check_events(self):
"""监视键盘和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
#向右移动水娃
self.water.moving_right = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.water.moving_right = False
def _update_screen(self):
"""更新屏幕上的图像,并切换到新屏幕"""
self.screen.fill(self.settings.bg_color)
self.fire.blitme()
self.water.blitme()
#让绘制的屏幕可见
pygame.display.flip()
if __name__ == '__main__':
ai = Fire_Water_Fight()
ai.run_game()
fire_water.py:
import pygame
class Fire:
"""管理火娃的类"""
def __init__(self, ai_game):
"""初始化人物并设置初始位置"""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
#加载图像并获取其外接矩形
self.image = pygame.image.load('images/fire.bmp')
self.rect = self.image.get_rect()
#将人物放在指定位置
self.screen_rect.midbottom
#移动标志
self.moving_right = False
def blitme(self):
"""在指定位置绘制人物"""
self.screen.blit(self.image, (180,850))
class Water:
"""管理冰娃的类"""
def __init__(self, ai_game):
"""初始化人物并设置初始位置"""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
#加载图像并获取其外接矩形
self.image = pygame.image.load('images/water.bmp')
self.rect = self.image.get_rect()
#将人物放在指定位置
self.screen_rect.midbottom
#移动标志
self.moving_right = False
def blitme(self):
"""在指定位置绘制人物"""
self.screen.blit(self.image, (1420,850))
def update(self):
"""根据移动标志调整水娃的位置"""
print(self.moving_right)
if self.moving_right:
self.rect.x += 1
主程序第27-33代码打错了
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
#向右移动水娃
self.water.moving_right = True
elif event.type == pygame.KEYUP:
'''你这边缩进有问题,这部分代码向左边退4格(tab)
两个event.type的检测要对齐'''
if event.key == pygame.K_RIGHT:
self.water.moving_right = False