class DiceCanvas extends JPanel{
Dice dice=new Dice();
public Dice getDice() {
return dice;
}
public void setDice(Dice dice) {
this.dice = dice;
}
@Override
public void paint(Graphics g) {
int type=dice.getDiceType();
try {
switch (type)
{
case 1:
g.drawImage(ImageIO.read(new FileInputStream("src/images/t1.png")),40,40,80,80,null);
break;
case 2:
g.drawImage(ImageIO.read(new FileInputStream("src/images/t1.png")),40,40,80,80,null);
break;
case 3:
g.drawImage(ImageIO.read(new FileInputStream("src/images/t1.png")),40,40,80,80,null);
break;
case 4:
g.drawImage(ImageIO.read(new FileInputStream("src/images/t1.png")),40,40,80,80,null);
break;
case 5:
g.drawImage(ImageIO.read(new FileInputStream("src/images/t1.png")),40,40,80,80,null);
break;
case 6:
g.drawImage(ImageIO.read(new FileInputStream("src/images/t1.png")),40,40,80,80,null);
break;
}
} catch (IOException e) {
e.printStackTrace();
}
}