pygame飞机大战运行就只有个背景怎么办

img


代码如下

import sys
import pygame
from pygame.locals import *
from plane import *


def start():  # 开始
    # 创建图窗大小
    screen = pygame.display.set_mode((480, 890), 0, 32)
    # 背景
    image_file_path = './feiji/background.png'
    background = pygame.image.load(image_file_path).convert()
    while True:
        screen.blit(background, (0, 0))
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()


if __name__ == '__main__':
    start()
pygame.event.get()
for event in pygame.event.get():
    if event.type == QUIT:
        print("exit")
        exit()
    elif event.key == KEYDOWN:
        if event.key == K_a or event.key == K_LEFT:
            print('left')
        elif event.key == K_d or event.key == K_RICHT:
            print('right')
        elif event.key == K_SPACE:
            print('space')


def start():
    screen = pygame.display.set_mode((480, 890), 0, 32)
    background = pygame.image.load("./feiji/background.png").convert()
    hero_plane = HeroPlane(screen)
    while True:
        screen.blit(background, (0, 0))
        hero_plane.display()
        # 判断是否退出
        for event in pygame.event.get():
            if event.type == QUIT:
                print("exit")
                exit()
            elif event.type == KEYDOWN:
                if event.key == K_a or event.key == K_LEFT:
                    print('left')
                    hero_plane.move_left()
                elif event.key == K_d or event.key == K_RIGHT:
                    print('right')
                    hero_plane.move_right()
                elif event.key == K_SPACE:
                    print('space')
        pygame.display.update()


飞机的代码

import pygame
class HeroPlane(object) :
   def __init__(self, screen) :
        #飞机默认位置
       self.x = 230
       self.y = 600
        # 窗口
       self.screen = screen
       self.image_name = "./feiji/hero.gjf"
       self.image = pygame.image.load(self.image_name).convert()
   def display(self):
       self.screen.blit(self.image, (self.x, self.y))
   def move_left(self):
       self.x -= 10
   def move_right(self):
       self.x += 10


pygame不支持直接导入动态gif,只支持静态gif
你可以将gif用工具拆成单个图片然后循环渲染来达到动态的效果
有帮助望采纳~

飞机的hero.gjf已经改成gif了,还是一样