关于pygame.event.clear的问题

想实现一个按键检测功能,代码如下:

        def wait4keys(duration=1500):
            left = (WIN_LENGTH / 4 - IMG_HEIGHT / 2, WIN_WIDTH / 2 - IMG_WIDTH / 2)
            right = (3 * WIN_LENGTH / 4 - IMG_HEIGHT / 2, WIN_WIDTH / 2 - IMG_WIDTH / 2)
            pygame.event.clear()
            t_start = pygame.time.get_ticks()
            while True:
                t_now = pygame.time.get_ticks()
                if t_now - t_start > duration:
                    return 'BLANK'
                else:
                    for event in pygame.event.get():
                        if event.type == KEYDOWN:

                            if event.key == K_LEFT:
                                choice = 'left'
                                pygame.draw.polygon(win, red, [eval(choice),
                                                               (eval(choice)[0] + IMG_HEIGHT, eval(choice)[1]), (
                                                                   eval(choice)[0] + IMG_HEIGHT,
                                                                   eval(choice)[1] + IMG_WIDTH),
                                                               (eval(choice)[0], eval(choice)[1] + IMG_WIDTH)], 10)
                            elif event.key == K_RIGHT:
                                choice = 'right'
                                pygame.draw.polygon(win, red, [eval(choice),
                                                               (eval(choice)[0] + IMG_HEIGHT, eval(choice)[1]), (
                                                                   eval(choice)[0] + IMG_HEIGHT,
                                                                   eval(choice)[1] + IMG_WIDTH),
                                                               (eval(choice)[0], eval(choice)[1] + IMG_WIDTH)], 10)
                            elif event.key in [K_ESCAPE]:
                                resp = pygame.key.name(event.key)
                                pygame.event.clear()
                                return resp
                            else:
                                continue
                            pygame.event.clear()
                            return choice

我需要做多次试验,每次调用这个函数去返回当前试验中按下的是左还是右。现在存在一个问题,当我按多次键后,它会在这一次试验中返回第一次按下的键,而按下的其他键会在后几次依次返回。这样会影响后面的记录。我只想返回当前试次中它第一次按下的键,将不小心按下的键清除掉。下一次重新开始记录。使用pygame.event.clear好像没有用。想请教一下应该怎么做?