刚开始学shader,大神些帮忙看看,代码如下:报错的地方是v2f vert(appdata_base base) 这一行。
Shader "Sbin/vf31" {
SubShader
{
pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
float4 pos:POSITION;
float4 col:COLOR;
}
v2f vert(appdata_base base)
{
v2f o;
o.pos=UnityObjectToClipPos(base.vertex)
return o;
}
float4 frag(v2f IN):SV_TARGET
{
return IN.pos;
}
ENDCG
}
}
}