如图:
private void Update()
{
if (Input.GetMouseButton(0))
{
Vector3 target = Input.mousePosition;
target.z = Mathf.Abs(Camera.main.transform.position.z);
transform.localPosition = Camera.main.ScreenToWorldPoint(target);
}
}
代码这么写可以进行鼠标跟随,进行Y轴限制即可。博文参考地址:https://czhenya.blog.csdn.net/article/details/77603423