Running D:/cuda/ue/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/tanghongtai/Documents/Unreal Projects/ddsq/ddsq.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for ddsqEditor (no existing makefile)
@progress push 5%
Parsing headers for ddsqEditor
Running UnrealHeaderTool "C:\Users\tanghongtai\Documents\Unreal Projects\ddsq\ddsq.uproject" "C:\Users\tanghongtai\Documents\Unreal Projects\ddsq\Intermediate\Build\Win64\ddsqEditor\Development\ddsqEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\tanghongtai\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
LogInit: Display: Loading text-based GConfig....
Reflection code generated for ddsqEditor in 3.8855059 seconds
@progress pop
Building ddsqEditor...
Using Visual Studio 2019 14.29.30038 toolchain (E:????\ide\VC\Tools\MSVC\14.29.30037) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 8 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 11%
[1/9] Default.rc2
@progress 'Compiling C++ source code...' 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
D:\cuda\ue\UE_4.27\Engine\Source\Runtime\Core\Public\Traits/IsContiguousContainer.h(6): fatal error C1083: ???????ļ?: ??initializer_list??: No such file or directory
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