import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*; //Main Class public class GreedSnake extends KeyAdapter{ JFrame mainFrame; Canvas paintCanvas; JLabel labelScore;//计分牌 SnakeModel snakeModel=null;// 蛇 public static final int DEFAULT_WIDTH=500; public static final int DEFAULT_HEIGHT=300; public static final int nodeWidth=10; public static final int nodeHeight=10; //GreedSnake():初始化游戏界面 public GreedSnake(){ //设置界面元素 mainFrame=new JFrame("贪吃蛇游戏"); Container cp=mainFrame.getContentPane(); labelScore=new JLabel("所得分数为:",JLabel.CENTER); cp.add(labelScore,BorderLayout.NORTH); paintCanvas=new Canvas(); paintCanvas.setSize(DEFAULT_WIDTH+1,DEFAULT_HEIGHT+1); paintCanvas.addKeyListener(this); cp.add(paintCanvas,BorderLayout.CENTER); JPanel panelButtom=new JPanel(); panelButtom.setLayout(new BorderLayout()); JLabel labelHelp;// 帮助信息 labelHelp=new JLabel("按 PageUP 或 PageDown 键改变速度",JLabel.CENTER); panelButtom.add(labelHelp,BorderLayout.NORTH); labelHelp=new JLabel("按 Enter 或 S 键重新开始游戏",JLabel.CENTER); panelButtom.add(labelHelp,BorderLayout.CENTER); labelHelp=new JLabel("按 SPACE 键或 P 键暂停游戏",JLabel.CENTER); panelButtom.add(labelHelp,BorderLayout.SOUTH); cp.add(panelButtom,BorderLayout.SOUTH); mainFrame.addKeyListener(this); mainFrame.pack(); mainFrame.setResizable(false); mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainFrame.setVisible(true); begin(); } //keyPressed():按键检测 public void keyPressed(KeyEvent e){ int keyCode=e.getKeyCode(); if(snakeModel.running) switch(keyCode){ case KeyEvent.VK_UP: snakeModel.changeDirection(SnakeModel.UP); break; case KeyEvent.VK_DOWN: snakeModel.changeDirection(SnakeModel.DOWN); break; case KeyEvent.VK_LEFT: snakeModel.changeDirection(SnakeModel.LEFT); break; case KeyEvent.VK_RIGHT: snakeModel.changeDirection(SnakeModel.RIGHT); break; case KeyEvent.VK_ADD: case KeyEvent.VK_PAGE_UP: snakeModel.speedUp();// 加速 break; case KeyEvent.VK_SUBTRACT: case KeyEvent.VK_PAGE_DOWN: snakeModel.speedDown();// 减速 break; case KeyEvent.VK_SPACE: case KeyEvent.VK_P: snakeModel.changePauseState();// 暂停或继续 break; default: } //重新开始 if(keyCode==KeyEvent.VK_S || keyCode==KeyEvent.VK_ENTER){ snakeModel.running=false; begin(); } } //repaint():绘制游戏界面(包括蛇和食物) void repaint(){ Graphics g=paintCanvas.getGraphics(); //draw background g.setColor(Color.LIGHT_GRAY); g.fillRect(0,0,DEFAULT_WIDTH,DEFAULT_HEIGHT); //draw the snake g.setColor(Color.BLACK); LinkedList na=snakeModel.nodeArray; Iterator it=na.iterator(); while(it.hasNext()){ Node n=(Node)it.next(); drawNode(g,n); } // draw the food g.setColor(Color.RED); Node n=snakeModel.food; drawNode(g,n); updateScore(); } //drawNode():绘画某一结点(蛇身或食物) private void drawNode(Graphics g,Node n){ g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1); } //updateScore():改变计分牌 public void updateScore(){ String s="所得分数为: "+snakeModel.score; labelScore.setText(s); } //begin():游戏开始,放置贪吃蛇 void begin(){ if(snakeModel==null||!snakeModel.running){ snakeModel=new SnakeModel(this,DEFAULT_WIDTH/nodeWidth, DEFAULT_HEIGHT/nodeHeight); (new Thread(snakeModel)).start(); } } //main():主函数 public static void main(String[] args){ GreedSnake gs=new GreedSnake(); } } //Node:结点类 class Node{ int x; int y; Node(int x,int y){ this.x=x; this.y=y; } } //SnakeModel:贪吃蛇模型 class SnakeModel implements Runnable{ GreedSnake gs; boolean[][] matrix;// 界面数据保存在数组里 LinkedList nodeArray=new LinkedList(); Node food; int maxX;//最大宽度 int maxY;//最大长度 int direction=2;//方向 boolean running=false; int timeInterval=200;// 间隔时间(速度) double speedChangeRate=0.75;// 速度改变程度 boolean paused=false;// 游戏状态 int score=0; int countMove=0; // UP和DOWN是偶数,RIGHT和LEFT是奇数 public static final int UP=2; public static final int DOWN=4; public static final int LEFT=1; public static final int RIGHT=3; //GreedModel():初始化界面 public SnakeModel(GreedSnake gs,int maxX,int maxY){ this.gs=gs; this.maxX=maxX; this.maxY=maxY; matrix=new boolean[maxX][]; for(int i=0;i<maxX;++i){ matrix[i]=new boolean[maxY]; Arrays.fill(matrix[i],false);// 没有蛇和食物的地区置false } //初始化贪吃蛇 int initArrayLength=maxX>20 ? 10 : maxX/2; for(int i=0;i<initArrayLength;++i){ int x=maxX/2+i; int y=maxY/2; nodeArray.addLast(new Node(x,y)); matrix[x][y]=true;// 蛇身处置true } food=createFood(); matrix[food.x][food.y]=true;// 食物处置true } //changeDirection():改变运动方向 public void changeDirection(int newDirection){ if(direction%2!=newDirection%2){// 避免冲突 direction=newDirection; } } //moveOn():贪吃蛇运动函数 public boolean moveOn(){ Node n=(Node)nodeArray.getFirst(); int x=n.x; int y=n.y; switch(direction){ case UP: y--; break; case DOWN: y++; break; case LEFT: x--; break; case RIGHT: x++; break; } if((0<=x&&x<maxX)&&(0<=y&&y<maxY)){ if(matrix[x][y]){// 吃到食物或者撞到身体 if(x==food.x&&y==food.y){// 吃到食物 nodeArray.addFirst(food);// 在头部加上一结点 //计分规则与移动长度和速度有关 int scoreGet=(10000-200*countMove)/timeInterval; score+=scoreGet>0 ? scoreGet : 10; countMove=0; food=createFood(); matrix[food.x][food.y]=true; return true; } else return false;// 撞到身体 } else{//什么都没有碰到 nodeArray.addFirst(new Node(x,y));// 加上头部 matrix[x][y]=true; n=(Node)nodeArray.removeLast();// 去掉尾部 matrix[n.x][n.y]=false; countMove++; return true; } } return false;//越界(撞到墙壁) } //run():贪吃蛇运动线程 public void run(){ running=true; while(running){ try{ Thread.sleep(timeInterval); } catch(Exception e){ break; } if(!paused){ if(moveOn()){// 未结束 gs.repaint(); } else{//游戏结束 JOptionPane.showMessageDialog(null,"GAME OVER", "Game Over",JOptionPane.INFORMATION_MESSAGE); break; } } } running=false; } //createFood():生成食物及放置地点 private Node createFood(){ int x=0; int y=0; do{ Random r=new Random(); x=r.nextInt(maxX); y=r.nextInt(maxY); } while(matrix[x][y]); return new Node(x,y); } //speedUp():加快蛇运动速度 public void speedUp(){ timeInterval*=speedChangeRate; } //speedDown():放慢蛇运动速度 public void speedDown(){ timeInterval/=speedChangeRate; } //changePauseState(): 改变游戏状态(暂停或继续) public void changePauseState(){ paused=!paused; } }
一个贪吃蛇的窗体游戏,里面主要的内容也加了注释。你从main方法一步步看代码。如有不懂的,可以问。