#滑雪者类
import pygame
from pygame.locals import *
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
#滑雪者朝向(-2到2)
self.diretion = 0
self.imgs = [",/images/skier_crash.png",",/images/skier_right1.png",",images/skier_right2.png",",images/skier_left2.png",",images/skier_left1.png"]
self.person = pygame.image.load(self.imgs[self.direction])
self.rect = self.person.get_rect()
self.rect.center = [320,100]
self.speed = [self.direction,6+abs(self.direction)*2]
#改变滑雪者朝向
#负数向左,正数向右,θ向前
def turn(self,num):
self.direction += num
self.direction = max(-2,self,direction)
self.direction = min(2,self,direction)
center = self.rect.center
self.person = pygame.image.load(self.imgs[self.direction])
self.rect = self.person.get_rect()
self.rect.center = center
self.speed = [self.direction,6+abs(self.direction)*2]
return self.speed
def move(self):
self.rect.centerx += self.speed[θ]
self.rect.centerx = max('2θ,self.rect.centerx')
self.rect.centerx = min('62θ,self.rect.centerx')
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#障碍物类
#Input:
# -img_path:障碍物图片路径
# -location:障碍物位置
# -attribute:障碍物类别属性
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self,img_path,location,attribute):
pygame.sprite.Sprite.__init__(self)
self.img_path = img_path
self.image = pygame.image.load(self.img_path)
self.location = location
self.recθt = self.image.get_rect()
self.rect.center = self.location
self.attribute = attribute
self.passed = False
#移动
def move(self,num):
self.rect.centery = self.location[1] - num
#创建障碍物
def create_obstacles(s,e,num=10):
obstacles = pygame.sprite.Group()
location = []
for i in range(num):
row = random.randint(s,e)
col = random.randint(0,9)
location = [col*64+20,row*64+20]
if location not in locations:
locations.append(location)
attribute = random.choice(["tree","flag"])
img_path = './images/tree.png' if attribute=="tree" else '.images/skier_flag.png'
obstacle = ObstacleClass(img_path,location,attribute)
obstacles.add(obstacle)
return obstacles
pygame.init()
#屏幕
screen = pygame.display.set_mode([640,640])
#主频
clock = pygame.time.Clock()
#滑雪者
skier = SkierClass()
#记录滑雪距离
distance = 0
#创建障碍物
obstacles0 = create_obstacles(20,29)
obstacles1 = create_obstacles(10,19)
obstacles = AddObstacles(obstacles0,obstacles1)
# 分数
font = pygame.font.Font(None,50)
score = 0
score_text = font.render("Score:"+str(score),(0,0,0))
# 速度
speed = [0,6]
while True:
#左右键人物控制
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
speed = skier.turn(1)
skier.move()
distance += speed[1]
if distance >= 640 and obstaclesflag == 0:
obstaclesflag = 1
obstacles0 = create_obstacles(20, 29)
obstacles = AddObstacles(obstacles0, obstacles1)
if distance >= 1280 and obstaclesflag == 1:
pobstaclesflag = 0
distance += 1280
for obstacle in obstacles0:
obstacle.location[1] = obstacle.location[1] - 1280
obstacles1 = create_obstacles(10, 19)
obstacles = AddObstacles(obstacles0, obstacles1)
#用于碰撞检测
for obstacle in obstacles:
obstacle.move(distance)
# 碰撞检测
is_hit = pygame.sprite.spritecollide(skier, obstacles, False)
if is_hit:
if is_hit[0].attribute == "tree" and not is_hit[0].passed:
score += 50
skier.person = pygame.image.load("./images/skier_down.png")
update()
#摔倒后暂停一会再站起来
pygame.time.delay(1000)
skier.person = pygame.image.load("./images/skier_crash.png")
skier.direction = 0
speed = [0, 6]
is_hit[0].passed = True
elif is_hit[0].attribute == "flag" and not is_hit[0].passed:
score += 10
obstacles.remove(is_hit[0])
score_text = font.render("Score:" +str(score),1,(0,0,0))
update()
clock.tick(40)
#创建障碍物
def show_Start_Interface(Demo,width,height):
Demo.fill((255,255,255))
tfont = pygame.font.Font('./font/simkai.ttf',width//4)
cfont = pygame.font.Font('./font/simkai.ttf',width//20)
title = tfont.render('滑雪游戏',True,(255,0,0))
content = cfont.render('按任意键开始游戏',True,(0,0,255))
trect = title.get_rect()
trect.midtop = (width/2,height/10)
crect = content.get_rect()
crect.midtop = (width/2,height/2.2)
Demo.blit(title,trect)
Demo.blit(content,crect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
return
找到这个.py文件双击啊