树莓派端的:#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define HELLO_WORLD_SERVER_PORT 8888
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024
int main(int argc, char **argv)
{
struct sockaddr_in server_addr;
int server_socket;
int opt = 1;
bzero(&server_addr,sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htons(INADDR_ANY);
server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);
/* create a socket */
server_socket = socket(PF_INET,SOCK_STREAM,0);
if( server_socket < 0)
{
printf("Create Socket Failed!");
exit(1);
}
/* bind socket to a specified address*/
setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr)))
{
printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT);
exit(1);
}
/* listen a socket */
if(listen(server_socket, LENGTH_OF_LISTEN_QUEUE))
{
printf("Server Listen Failed!");
exit(1);
}
/* run server */
while (1)
{
struct sockaddr_in client_addr;
int client_socket;
socklen_t length;
char buffer[BUFFER_SIZE];
/* accept socket from client */
length = sizeof(client_addr);
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &length);
printf("Listening...\n");
if( client_socket < 0)
{
printf("Server Accept Failed!\n");
break;
}
/* receive data from client */
while(1)
{
bzero(buffer, BUFFER_SIZE);
length = recv(client_socket, buffer, BUFFER_SIZE, 0);
if (length < 0)
{
printf("Server Recieve Data Failed!\n");
break;
}
if('quit' == buffer[0])
{
printf("Quit from client!
PC端的:#include <stdio.h>
#include <Windows.h>
#define _CRT_SECURE_NO_WARNINGS
#pragma warning(disable:4996)
#pragma comment(lib,"ws2_32.lib")
#define PORT 8888
#define IP_ADDRESS "192.168.0.104"
int main(int argc, char* argv[])
{
WSADATA Ws;
SOCKET ClientSocket;
struct sockaddr_in ClientAddr;
int Ret = 0;
char SendBuffer[MAX_PATH];
/* Init Windows Socket */
if (WSAStartup(MAKEWORD(2, 2), &Ws) != 0)
{
printf("Init Windows Socket Failed::%d\n", GetLastError());
return -1;
}
/* Create Socket */
ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (ClientSocket == INVALID_SOCKET)
{
printf("Create Socket Failed::%d\n", GetLastError());
return -1;
}
ClientAddr.sin_family = AF_INET;
ClientAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
ClientAddr.sin_port = htons(PORT);
memset(ClientAddr.sin_zero, 0x00, 8);
/* connect socket */
Ret = connect(ClientSocket, (struct sockaddr*)&ClientAddr, sizeof(ClientAddr));
if (Ret == SOCKET_ERROR)
{
printf("Connect Error::%d\n", GetLastError());
return -1;
}
else
{
printf("Connect succedded!\n");
}
while (1)
{
printf("Please send Informations:\n");
scanf("%s", SendBuffer);
/* send data to server */
Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);
if (Ret == SOCKET_ERROR)
{
printf("Send Info Error::%d\n", GetLastError());
break;
}
if ('quit' == SendBuffer[0])
{
break;
}
}
/* close socket */
closesocket(ClientSocket);
WSACleanup();
return 0;
}
要求是从Pc端(客户端)通过tcp/ip封装的数据帧还原成串口的数据帧,并且通过串口发送给plc。反方向将plc发过来的串口数据封装成tcp/ip数据发给第一步的虚拟串口,由虚拟串口解析后发给xone;
第一步需要自己编写个虚拟串口,目的就是让xone认为串口上连了一台plc。之后xone就会往串口上发各种数据;
第二步的Server和Client已经实现。
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