UE4无法创建C++项目

无法编译该项目。要在Visual Studio中打开它吗?

Running D:/UE/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/来自外星的lzj/Documents/Unreal Projects/myp/myp.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for mypEditor (no existing makefile)
@progress push 5%
Parsing headers for mypEditor
  Running UnrealHeaderTool "C:\Users\???????ǵ?lzj\Documents\Unreal Projects\myp\myp.uproject" "C:\Users\???????ǵ?lzj\Documents\Unreal Projects\myp\Intermediate\Build\Win64\mypEditor\Development\mypEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\???????ǵ?lzj\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for mypEditor in 11.440483 seconds
@progress pop
Building mypEditor...
Using Visual Studio 2019 14.28.29912 toolchain (D:\VS\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 8 processes...
  @progress 'Compiling C++ source code...' 0%
  @progress 'Compiling C++ source code...' 11%
  [1/9] Default.rc2
  @progress 'Compiling C++ source code...' 22%
  [2/9] SharedPCH.Engine.ShadowErrors.cpp
  c1xx: fatal error C1083: ?޷??򿪱??????м??ļ?: ??C:\Users\来自外星的lzj\Documents\Unreal Projects\myp\Intermediate\Build\Win64\mypEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch??: No such file or directory

 

同问

 

然后我找到了。。。。这个大概算只有新版才有的bug吧,找了好多,最后的答案很简单,路径不要有中文,官方应该很快就会修复

介于基本没有人说过这个问题,,我还是从跟这个问题完全没关系的其他标题找到的这个,所以我专门给这个问题发个博客怎么样|w·)