opengl如何让绘制的图形压住纹理

我想用opengl实现一个动态显示路径的功能,但当我添加完纹理再绘制图形(直线)时,纹理会覆盖住直线,有没有办法让直线覆盖住纹理呢?

添加纹理,直线的函数如下

void display(void)
{
	//glClear(GL_COLOR_BUFFER_BIT);
	//绘制像素
	glColor3f(1.0f, 1.0f, 1.0f);
	glDrawPixels(imagewidth, imageheight, GL_BGR_EXT, GL_UNSIGNED_BYTE, pixeldata);

	glFlush();
	glutSwapBuffers();

	glColor3f(1.0f,0.0f,0.0f);

	glBegin(GL_LINES);
	glVertex2f(-100.0f, -100.0f);
	glVertex2f(100.0f, 100.0f);
	glEnd();
}

情况如下图

 

glFlush();

glutSwapBuffers();

写在glEnd();后面试试