最近自学python编程从入门到实践,里面有一个外星人入侵的小游戏项目,完全按照书上来的
alien_invation.py
import pygame
from pygame.sprite import Group
import sys
from settings import Settings
from ship import Ship
from alien import Alien
import game_functions as gf
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption('Alien Invation')
bg_color = (230, 230, 230)
ship = Ship(ai_settings,screen)
bullets = Group()
alien = Alien(ai_settings,screen)
while True:
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
bullets.update()
gf.update_bullets(bullets)
gf.update_screen(ai_settings,screen,ship,alien,bullets)
run_game()
game_functions.py
import sys
import pygame
from bullet import Bullet
def check_events():
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
def check_keydown_events(event, ai_settings, screen, ship, bullets):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
elif event.key == pygame.K_q:
sys.exit()
def fire_bullet(ai_settings,screen,ship,bullets):
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings,screen,ship,bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets,*args):
screen.fill(ai_settings.bg_color)
for bullet in bullets:
bullet.draw_bullet()
ship.blitme()
alien.blitme()
pygame.display.flip()
def update_bullets(bullets):
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai_settings,screen):
super(Alien,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load('images/alien.png')
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
def blitme(self):
self.screen.blit(self.image,self.rect)
gf.update_screen(ai_settings,screen,ship,alien,bullets) run_game() 这里多了一个参数,alien,目标函数是 def update_screen(ai_settings,screen,ship,bullets,*args): 去掉前面调用地方的 alien即可,否则update_screen 函数里把 alien 当作bulges去for循环迭代,就是你保错的原因。
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