我在gml里面做过,可是他的drawrect跟pygame的不一样,或者说我是理解错了?
清屏肯定不行,很多地方我还要用到画笔
http://2z86114f31.picp.vip/RPG/index.html
每绘制一帧之前先清除画布
import pygame
import sys
WHITE=255,255,255
BLACK=0,0,0
x1 = 270
x2 = 370
y1 = 270
y2 = 370
fps = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode((640,480),pygame.RESIZABLE)
def drawkuang(fx1,fx2,fy1,fy2,speed):
global x1,x2,y1,y2
if speed == 0:
pygame.draw.rect(screen,WHITE,(fx1,fy1,abs(fx2 - fx1),abs(fy2 - fy1)),5)
else:
for _a in range(speed):
x1 += (fx1 - x1) * 0.2
x2 += (fx2 - x2) * 0.2
y1 += (fy1 - y1) * 0.2
y2 += (fy2 - y2) * 0.2
pygame.draw.rect(screen, WHITE, (x1,y1,abs(x2 - x1),abs(y2 - y1)), 5)
def main():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
drawkuang(20,620,270,370,20)
fps.tick(60)
pygame.display.flip()
if __name__ == "__main__":
main()