正在做一个游戏,其中要用到用手滑动一个路线,手抬起后,人物图片按此路线移动过去。请大家提供点思路、、、
[url]http://www.yoooo.org/?p=58[/url] :lol:
这个非常的不错啊····
[code="java"] class CustomView1 extends View {
private Paint paint;
private ArrayList<POINTF> graphics = new ArrayList<POINTF>();
private Paint lPaint;
private Path mPath;
private int of = 0;
private Boolean over = false;
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
public CustomView1(Context context) {
super(context);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(65);
lPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
lPaint.setColor(Color.BLACK);
lPaint.setStyle(Paint.Style.STROKE);// 空心
lPaint.setStrokeJoin(Paint.Join.ROUND);
lPaint.setStrokeCap(Paint.Cap.ROUND);
lPaint.setStrokeWidth(5);
mPath = new Path();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
over = false;
graphics.clear();
of = 0;
graphics.add(new PointF(x, y));
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
graphics.add(new PointF(x, y));
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
over = true;
touch_up();
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
}
@Override
protected void onDraw(Canvas canvas) {
// canvas.drawColor(Color.TRANSPARENT,Mode.CLEAR);
canvas.drawColor(Color.WHITE);// 清理
canvas.drawPath(mPath, lPaint);
if (over && graphics.size() > 0) {
canvas.drawPoint(graphics.get(of).x, graphics.get(of).y, paint);
of += 1;
if (of < graphics.size()) {
if (of == graphics.size() - 1) {
mPath.reset();// 移动完成后移除线条
}
invalidate();
}
}
}
}[/code]
提供你一个思路。
用一个数组保存手势经过的x,y(began和move事件),当手抬起来后(end),再让精灵图片的坐标按照数组里的值依次改变即可