using UnityEngine;
using System.Collections;
public class Music : MonoBehaviour
{
AudioSource a;
// Use this for initialization
void Start()
{
a = GetComponent();
}
public void Paly()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
a.Play();
}
}
}
Input.GetMouseButtonDown(0)的意思时检查鼠标左键是否点击了,如果你用Button的话你得声明一个public函数(右a.Play()),你查看Button组件的属性面板,下面通过绑定带有脚本的节点,再绑定你声明的public函数