我如何创建一个十六进制字符串 UIColor?

How can I create a UIColor from a hexadecimal string format, such as #00FF00?

转载于:https://stackoverflow.com/questions/1560081/how-can-i-create-a-uicolor-from-a-hex-string

There is no builtin conversion from a hexadecimal string to a UIColor (or CGColor) that I'm aware of. However, you can easily write a couple of functions for this purpose - for example, see iphone development accessing uicolor components

I've found the simplest way to do this is with a macro. Just include it in your header and it's available throughout your project.

#define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]

uicolor macro with hex values

Also formatted version of this code:

#define UIColorFromRGB(rgbValue) \
[UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
                green:((float)((rgbValue & 0x00FF00) >>  8))/255.0 \
                 blue:((float)((rgbValue & 0x0000FF) >>  0))/255.0 \
                alpha:1.0]

Usage:

label.textColor = UIColorFromRGB(0xBC1128);

I've got a solution that is 100% compatible with the hex format strings used by Android, which I found very helpful when doing cross-platform mobile development. It lets me use one color palate for both platforms. Feel free to reuse without attribution, or under the Apache license if you prefer.

#import "UIColor+HexString.h"

@interface UIColor(HexString)

+ (UIColor *) colorWithHexString: (NSString *) hexString;
+ (CGFloat) colorComponentFrom: (NSString *) string start: (NSUInteger) start length: (NSUInteger) length;

@end


@implementation UIColor(HexString)

+ (UIColor *) colorWithHexString: (NSString *) hexString {
    NSString *colorString = [[hexString stringByReplacingOccurrencesOfString: @"#" withString: @""] uppercaseString];
    CGFloat alpha, red, blue, green;
    switch ([colorString length]) {
        case 3: // #RGB
            alpha = 1.0f;
            red   = [self colorComponentFrom: colorString start: 0 length: 1];
            green = [self colorComponentFrom: colorString start: 1 length: 1];
            blue  = [self colorComponentFrom: colorString start: 2 length: 1];
            break;
        case 4: // #ARGB
            alpha = [self colorComponentFrom: colorString start: 0 length: 1];
            red   = [self colorComponentFrom: colorString start: 1 length: 1];
            green = [self colorComponentFrom: colorString start: 2 length: 1];
            blue  = [self colorComponentFrom: colorString start: 3 length: 1];          
            break;
        case 6: // #RRGGBB
            alpha = 1.0f;
            red   = [self colorComponentFrom: colorString start: 0 length: 2];
            green = [self colorComponentFrom: colorString start: 2 length: 2];
            blue  = [self colorComponentFrom: colorString start: 4 length: 2];                      
            break;
        case 8: // #AARRGGBB
            alpha = [self colorComponentFrom: colorString start: 0 length: 2];
            red   = [self colorComponentFrom: colorString start: 2 length: 2];
            green = [self colorComponentFrom: colorString start: 4 length: 2];
            blue  = [self colorComponentFrom: colorString start: 6 length: 2];                      
            break;
        default:
            [NSException raise:@"Invalid color value" format: @"Color value %@ is invalid.  It should be a hex value of the form #RBG, #ARGB, #RRGGBB, or #AARRGGBB", hexString];
            break;
    }
    return [UIColor colorWithRed: red green: green blue: blue alpha: alpha];
}

+ (CGFloat) colorComponentFrom: (NSString *) string start: (NSUInteger) start length: (NSUInteger) length {
    NSString *substring = [string substringWithRange: NSMakeRange(start, length)];
    NSString *fullHex = length == 2 ? substring : [NSString stringWithFormat: @"%@%@", substring, substring];
    unsigned hexComponent;
    [[NSScanner scannerWithString: fullHex] scanHexInt: &hexComponent];
    return hexComponent / 255.0;
}

@end 

This is another alternative.

- (UIColor *)colorWithRGBHex:(UInt32)hex
{
    int r = (hex >> 16) & 0xFF;
    int g = (hex >> 8) & 0xFF;
    int b = (hex) & 0xFF;

    return [UIColor colorWithRed:r / 255.0f
                           green:g / 255.0f
                            blue:b / 255.0f
                           alpha:1.0f];
}

A concise solution:

// Assumes input like "#00FF00" (#RRGGBB).
+ (UIColor *)colorFromHexString:(NSString *)hexString {
    unsigned rgbValue = 0;
    NSScanner *scanner = [NSScanner scannerWithString:hexString];
    [scanner setScanLocation:1]; // bypass '#' character
    [scanner scanHexInt:&rgbValue];
    return [UIColor colorWithRed:((rgbValue & 0xFF0000) >> 16)/255.0 green:((rgbValue & 0xFF00) >> 8)/255.0 blue:(rgbValue & 0xFF)/255.0 alpha:1.0];
}

I found a good UIColor category for this, UIColor+PXExtensions.

Usage: UIColor *mycolor = [UIColor pxColorWithHexValue:@"#BADA55"];

And, just in case the link to my gist fails, here is the actual implementation code:

//
//  UIColor+PXExtensions.m
//

#import "UIColor+UIColor_PXExtensions.h"

@implementation UIColor (UIColor_PXExtensions)

+ (UIColor*)pxColorWithHexValue:(NSString*)hexValue
{
    //Default
    UIColor *defaultResult = [UIColor blackColor];

    //Strip prefixed # hash
    if ([hexValue hasPrefix:@"#"] && [hexValue length] > 1) {
        hexValue = [hexValue substringFromIndex:1];
    }

    //Determine if 3 or 6 digits
    NSUInteger componentLength = 0;
    if ([hexValue length] == 3)
    {
        componentLength = 1;
    }
    else if ([hexValue length] == 6)
    {
        componentLength = 2;
    }
    else
    {
        return defaultResult;
    }

    BOOL isValid = YES;
    CGFloat components[3];

    //Seperate the R,G,B values
    for (NSUInteger i = 0; i < 3; i++) {
        NSString *component = [hexValue substringWithRange:NSMakeRange(componentLength * i, componentLength)];
        if (componentLength == 1) {
            component = [component stringByAppendingString:component];
        }
        NSScanner *scanner = [NSScanner scannerWithString:component];
        unsigned int value;
        isValid &= [scanner scanHexInt:&value];
        components[i] = (CGFloat)value / 256.0f;
    }

    if (!isValid) {
        return defaultResult;
    }

    return [UIColor colorWithRed:components[0]
                           green:components[1]
                            blue:components[2]
                           alpha:1.0];
}

@end

Another version with alpha

#define UIColorFromRGBA(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF000000) >> 24))/255.0 green:((float)((rgbValue & 0xFF0000) >> 16))/255.0 blue:((float)((rgbValue & 0xFF00) >> 8 ))/255.0 alpha:((float)((rgbValue & 0xFF))/255.0)]

Another implementation allowing strings like "FFF" or "FFFFFF" and using alpha:

+ (UIColor *) colorFromHexString:(NSString *)hexString alpha: (CGFloat)alpha{
    NSString *cleanString = [hexString stringByReplacingOccurrencesOfString:@"#" withString:@""];
    if([cleanString length] == 3) {
        cleanString = [NSString stringWithFormat:@"%@%@%@%@%@%@",
                       [cleanString substringWithRange:NSMakeRange(0, 1)],[cleanString substringWithRange:NSMakeRange(0, 1)],
                       [cleanString substringWithRange:NSMakeRange(1, 1)],[cleanString substringWithRange:NSMakeRange(1, 1)],
                       [cleanString substringWithRange:NSMakeRange(2, 1)],[cleanString substringWithRange:NSMakeRange(2, 1)]];
    }
    if([cleanString length] == 6) {
        cleanString = [cleanString stringByAppendingString:@"ff"];
    }

    unsigned int baseValue;
    [[NSScanner scannerWithString:cleanString] scanHexInt:&baseValue];

    float red = ((baseValue >> 24) & 0xFF)/255.0f;
    float green = ((baseValue >> 16) & 0xFF)/255.0f;
    float blue = ((baseValue >> 8) & 0xFF)/255.0f;

    return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
}

There's a nice post on how to tackle the OP's question of extracting a UIColor from a hex string. The solution presented below is different from others because it supports string values that may include '0x' or '#' prefixed to the hex string representation... (see usage)

Here's the main bit..

- (UIColor *)getUIColorObjectFromHexString:(NSString *)hexStr alpha:(CGFloat)alpha
{
  // Convert hex string to an integer
  unsigned int hexint = [self intFromHexString:hexStr];

  // Create color object, specifying alpha as well
  UIColor *color =
    [UIColor colorWithRed:((CGFloat) ((hexint & 0xFF0000) >> 16))/255
    green:((CGFloat) ((hexint & 0xFF00) >> 8))/255
    blue:((CGFloat) (hexint & 0xFF))/255
    alpha:alpha];

  return color;
}

Helper method..

- (unsigned int)intFromHexString:(NSString *)hexStr
{
  unsigned int hexInt = 0;

  // Create scanner
  NSScanner *scanner = [NSScanner scannerWithString:hexStr];

  // Tell scanner to skip the # character
  [scanner setCharactersToBeSkipped:[NSCharacterSet characterSetWithCharactersInString:@"#"]];

  // Scan hex value
  [scanner scanHexInt:&hexInt];

  return hexInt;
}

Usage:

NSString *hexStr1 = @"123ABC";
NSString *hexStr2 = @"#123ABC";
NSString *hexStr3 = @"0x123ABC";

UIColor *color1 = [self getUIColorObjectFromHexString:hexStr1 alpha:.9];
NSLog(@"UIColor: %@", color1);

UIColor *color2 = [self getUIColorObjectFromHexString:hexStr2 alpha:.9];
NSLog(@"UIColor: %@", color2);

UIColor *color3 = [self getUIColorObjectFromHexString:hexStr3 alpha:.9];
NSLog(@"UIColor: %@", color3);

Complete Reference Article

Swift 2+

I've ported this solution to Swift 2.2. Note that I've changed the alpha parameter to an optional value with a default set to 1.0. I've also updated the int type to UInt32 as required by the NSScanner class in Swift 2.2.

func colorWithHexString(hexString: String, alpha:CGFloat? = 1.0) -> UIColor {

    // Convert hex string to an integer
    let hexint = Int(self.intFromHexString(hexString))
    let red = CGFloat((hexint & 0xff0000) >> 16) / 255.0
    let green = CGFloat((hexint & 0xff00) >> 8) / 255.0
    let blue = CGFloat((hexint & 0xff) >> 0) / 255.0 
    let alpha = alpha!

    // Create color object, specifying alpha as well
    let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
    return color
}

func intFromHexString(hexStr: String) -> UInt32 {
    var hexInt: UInt32 = 0
    // Create scanner
    let scanner: NSScanner = NSScanner(string: hexStr)
    // Tell scanner to skip the # character
    scanner.charactersToBeSkipped = NSCharacterSet(charactersInString: "#")
    // Scan hex value
    scanner.scanHexInt(&hexInt)
    return hexInt
}

Swift 4+

Using the same logic with changes applied for swift 4,

func colorWithHexString(hexString: String, alpha:CGFloat? = 1.0) -> UIColor {

    // Convert hex string to an integer
    let hexint = Int(self.intFromHexString(hexStr: hexString))
    let red = CGFloat((hexint & 0xff0000) >> 16) / 255.0
    let green = CGFloat((hexint & 0xff00) >> 8) / 255.0
    let blue = CGFloat((hexint & 0xff) >> 0) / 255.0
    let alpha = alpha!

    // Create color object, specifying alpha as well
    let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
    return color
}

func intFromHexString(hexStr: String) -> UInt32 {
    var hexInt: UInt32 = 0
    // Create scanner
    let scanner: Scanner = Scanner(string: hexStr)
    // Tell scanner to skip the # character
    scanner.charactersToBeSkipped = CharacterSet(charactersIn: "#")
    // Scan hex value
    scanner.scanHexInt32(&hexInt)
    return hexInt
}

Color Hex References

HTML Color Names and Codes

Color Hex Color Codes

You could use various online tools to convert a HEX string to an actual UIColor. Check out uicolor.org or UI Color Picker. The output would be converted into Objective-C code, like:

[UIColor colorWithRed:0.93 green:0.80 blue:0.80 alpha:1.0];

Which you could embed in your application. Hope this helps!

This is nice with cocoapod support

https://github.com/mRs-/HexColors

// with hash
NSColor *colorWithHex = [NSColor colorWithHexString:@"#ff8942" alpha:1];

// wihtout hash
NSColor *secondColorWithHex = [NSColor colorWithHexString:@"ff8942" alpha:1];

// short handling
NSColor *shortColorWithHex = [NSColor colorWithHexString:@"fff" alpha:1]

I ended up creating a category for UIColor that I can just reuse in my other projects. Github: https://github.com/mattquiros/UIColorHexColor

The usage goes like:

UIColor *customRedColor = [UIColor colorFromHex:0x990000];

This is far faster than passing on a string and converting it to a number then shifting the bits.

You can also import the category from inside your .pch file so you can easily use colorFromHex everywhere in your app like it's built-in to UIColor:

#ifdef __OBJC__
    #import <UIKit/UIKit.h>
    #import <Foundation/Foundation.h>
    // Your other stuff here...
    #import "UIColor+HexColor.h"
#endif
 You Can Get UIColor From String Code Like
   circularSpinner.fillColor = [self getUIColorObjectFromHexString:@"27b8c8" alpha:9];

 //Function For Hex Color Use
    - (unsigned int)intFromHexString:(NSString *)hexStr
    {
        unsigned int hexInt = 0;

        // Create scanner
        NSScanner *scanner = [NSScanner scannerWithString:hexStr];

        // Tell scanner to skip the # character
        [scanner setCharactersToBeSkipped:[NSCharacterSet characterSetWithCharactersInString:@"#"]];

        // Scan hex value
        [scanner scanHexInt:&hexInt];

        return hexInt;
    }




    - (UIColor *)getUIColorObjectFromHexString:(NSString *)hexStr alpha:(CGFloat)alpha
    {
        // Convert hex string to an integer
        unsigned int hexint = [self intFromHexString:hexStr];

        // Create color object, specifying alpha as well
        UIColor *color =
        [UIColor colorWithRed:((CGFloat) ((hexint & 0xFF0000) >> 16))/255
                        green:((CGFloat) ((hexint & 0xFF00) >> 8))/255
                         blue:((CGFloat) (hexint & 0xFF))/255
                        alpha:alpha];

        return color;
    }

    /Function For Hex Color Use
    - (unsigned int)intFromHexString:(NSString *)hexStr
    {
        unsigned int hexInt = 0;

        // Create scanner
        NSScanner *scanner = [NSScanner scannerWithString:hexStr];

        // Tell scanner to skip the # character
        [scanner setCharactersToBeSkipped:[NSCharacterSet characterSetWithCharactersInString:@"#"]];

        // Scan hex value
        [scanner scanHexInt:&hexInt];

        return hexInt;
    }




    - (UIColor *)getUIColorObjectFromHexString:(NSString *)hexStr alpha:(CGFloat)alpha
    {
        // Convert hex string to an integer
        unsigned int hexint = [self intFromHexString:hexStr];

        // Create color object, specifying alpha as well
        UIColor *color =
        [UIColor colorWithRed:((CGFloat) ((hexint & 0xFF0000) >> 16))/255
                        green:((CGFloat) ((hexint & 0xFF00) >> 8))/255
                         blue:((CGFloat) (hexint & 0xFF))/255
                        alpha:alpha];

        return color;
    }

Use this Category :

in the file UIColor+Hexadecimal.h

#import <UIKit/UIKit.h>

@interface UIColor(Hexadecimal)

+ (UIColor *)colorWithHexString:(NSString *)hexString;

@end

in the file UIColor+Hexadecimal.m

#import "UIColor+Hexadecimal.h"

@implementation UIColor(Hexadecimal)

+ (UIColor *)colorWithHexString:(NSString *)hexString {
    unsigned rgbValue = 0;
    NSScanner *scanner = [NSScanner scannerWithString:hexString];
    [scanner setScanLocation:1]; // bypass '#' character
    [scanner scanHexInt:&rgbValue];

    return [UIColor colorWithRed:((rgbValue & 0xFF0000) >> 16)/255.0 green:((rgbValue & 0xFF00) >> 8)/255.0 blue:(rgbValue & 0xFF)/255.0 alpha:1.0];
}

@end

In Class you want use it :

#import "UIColor+Hexadecimal.h"

and:

[UIColor colorWithHexString:@"#6e4b4b"];

This is a function that takes a hex string and returns a UIColor.
(You can enter hex strings with either format: #ffffff or ffffff)

Usage:

var color1 = hexStringToUIColor("#d3d3d3")

Swift 4:

func hexStringToUIColor (hex:String) -> UIColor {
    var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()

    if (cString.hasPrefix("#")) {
        cString.remove(at: cString.startIndex)
    }

    if ((cString.count) != 6) {
        return UIColor.gray
    }

    var rgbValue:UInt32 = 0
    Scanner(string: cString).scanHexInt32(&rgbValue)

    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}

Swift 3:

func hexStringToUIColor (hex:String) -> UIColor {
    var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()

    if (cString.hasPrefix("#")) {
        cString.remove(at: cString.startIndex)
    }

    if ((cString.characters.count) != 6) {
        return UIColor.gray
    }

    var rgbValue:UInt32 = 0
    Scanner(string: cString).scanHexInt32(&rgbValue)

    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}

Swift 2:

func hexStringToUIColor (hex:String) -> UIColor {
    var cString:String = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet() as NSCharacterSet).uppercaseString

    if (cString.hasPrefix("#")) {
      cString = cString.substringFromIndex(cString.startIndex.advancedBy(1))
    }

    if ((cString.characters.count) != 6) {
      return UIColor.grayColor()
    }

    var rgbValue:UInt32 = 0
    NSScanner(string: cString).scanHexInt(&rgbValue)

    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}



Source: arshad/gist:de147c42d7b3063ef7bc

A great Swift implementation (updated for Xcode 7) using extensions, pulled together from a variety of different answers and places. You will also need the string extensions at the end.

Use:

let hexColor = UIColor(hex: "#00FF00")

NOTE: I added an option for 2 additional digits to the end of the standard 6 digit hex value for an alpha channel (pass in value of 00-99). If this offends you, just remove it. You could implement it to pass in an optional alpha parameter.

Extension:

extension UIColor {

    convenience init(var hex: String) {
        var alpha: Float = 100
        let hexLength = hex.characters.count
        if !(hexLength == 7 || hexLength == 9) {
            // A hex must be either 7 or 9 characters (#RRGGBBAA)
            print("improper call to 'colorFromHex', hex length must be 7 or 9 chars (#GGRRBBAA)")
            self.init(white: 0, alpha: 1)
            return
        }

        if hexLength == 9 {
            // Note: this uses String subscripts as given below
            alpha = hex[7...8].floatValue
            hex = hex[0...6]
        }

        // Establishing the rgb color
        var rgb: UInt32 = 0
        let s: NSScanner = NSScanner(string: hex)
        // Setting the scan location to ignore the leading `#`
        s.scanLocation = 1
        // Scanning the int into the rgb colors
        s.scanHexInt(&rgb)

        // Creating the UIColor from hex int
        self.init(
            red: CGFloat((rgb & 0xFF0000) >> 16) / 255.0,
            green: CGFloat((rgb & 0x00FF00) >> 8) / 255.0,
            blue: CGFloat(rgb & 0x0000FF) / 255.0,
            alpha: CGFloat(alpha / 100)
        )
    }
}

String extensions:
Float source
Subscript source

extension String {

    /**
    Returns the float value of a string
    */
    var floatValue: Float {
        return (self as NSString).floatValue
    }

    /**
    Subscript to allow for quick String substrings ["Hello"][0...1] = "He"
    */
    subscript (r: Range<Int>) -> String {
        get {
            let start = self.startIndex.advancedBy(r.startIndex)
            let end = self.startIndex.advancedBy(r.endIndex - 1)
            return self.substringWithRange(start..<end)
        }
    }
}

updated for swift 1.2

class func colorWithHexString (hex:String) -> UIColor {
    var cString: NSString = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()).uppercaseString

    if (cString.hasPrefix("#")) {
        cString = cString.substringFromIndex(1)
    }

    if (count(cString as String) != 6) {
        return UIColor.grayColor()
    }

    var rString: String = cString.substringToIndex(2)
    var gString: String = (cString.substringFromIndex(2) as NSString).substringToIndex(2)
    var bString: String = (cString.substringFromIndex(4) as NSString).substringToIndex(2)

    var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
    NSScanner(string: rString).scanHexInt(&r)
    NSScanner(string: gString).scanHexInt(&g)
    NSScanner(string: bString).scanHexInt(&b)
    return UIColor(red: CGFloat(Float(r) / 255.0), green: CGFloat(Float(g) / 255.0), blue: CGFloat(Float(b) / 255.0), alpha: CGFloat(1))

}

I like to ensure the alpha besides the color, so i write my own category

+ (UIColor *) colorWithHex:(int)color {

    float red = (color & 0xff000000) >> 24;
    float green = (color & 0x00ff0000) >> 16;
    float blue = (color & 0x0000ff00) >> 8;
    float alpha = (color & 0x000000ff);

    return [UIColor colorWithRed:red/255.0 green:green/255.0 blue:blue/255.0 alpha:alpha/255.0];
}

easy to use like this

[UIColor colorWithHex:0xFF0000FF]; //Red
[UIColor colorWithHex:0x00FF00FF]; //Green
[UIColor colorWithHex:0x00FF00FF]; //Blue
[UIColor colorWithHex:0x0000007F]; //transparent black

Swift equivalent of @Tom's answer, although receiving RGBA Int value to support transparency:

func colorWithHex(aHex: UInt) -> UIColor
{
    return UIColor(red: CGFloat((aHex & 0xFF000000) >> 24) / 255,
        green: CGFloat((aHex & 0x00FF0000) >> 16) / 255,
        blue: CGFloat((aHex & 0x0000FF00) >> 8) / 255,
        alpha: CGFloat((aHex & 0x000000FF) >> 0) / 255)
}

//usage
var color = colorWithHex(0x7F00FFFF)

And if you want to be able to use it from string you could use strtoul:

var hexString = "0x7F00FFFF"

let num = strtoul(hexString, nil, 16)

var colorFromString = colorWithHex(num)

You can make a extension like this

extension UIColor{
    convenience init(rgb: UInt, alphaVal: CGFloat) {
        self.init(
            red: CGFloat((rgb & 0xFF0000) >> 16) / 255.0,
            green: CGFloat((rgb & 0x00FF00) >> 8) / 255.0,
            blue: CGFloat(rgb & 0x0000FF) / 255.0,
            alpha: alphaVal
        )
    }
}

And use it anywhere like this

UIColor(rgb: 0xffffff, alphaVal: 0.2)

Here's a Swift 1.2 version written as an extension to UIColor. This allows you to do

let redColor = UIColor(hex: "#FF0000")

Which I feel is the most natural way of doing it.

extension UIColor {
  // Initialiser for strings of format '#_RED_GREEN_BLUE_'
  convenience init(hex: String) {
    let redRange    = Range<String.Index>(start: hex.startIndex.advancedBy(1), end: hex.startIndex.advancedBy(3))
    let greenRange  = Range<String.Index>(start: hex.startIndex.advancedBy(3), end: hex.startIndex.advancedBy(5))
    let blueRange   = Range<String.Index>(start: hex.startIndex.advancedBy(5), end: hex.startIndex.advancedBy(7))

    var red     : UInt32 = 0
    var green   : UInt32 = 0
    var blue    : UInt32 = 0

    NSScanner(string: hex.substringWithRange(redRange)).scanHexInt(&red)
    NSScanner(string: hex.substringWithRange(greenRange)).scanHexInt(&green)
    NSScanner(string: hex.substringWithRange(blueRange)).scanHexInt(&blue)

    self.init(
      red: CGFloat(red) / 255,
      green: CGFloat(green) / 255,
      blue: CGFloat(blue) / 255,
      alpha: 1
    )
  }
}

I created a convenience init for that:

extension UIColor {
convenience init(hex: String, alpha: CGFloat)
{
    let redH = CGFloat(strtoul(hex.substringToIndex(advance(hex.startIndex,2)), nil, 16))
    let greenH = CGFloat(strtoul(hex.substringWithRange(Range<String.Index>(start: advance(hex.startIndex, 2), end: advance(hex.startIndex, 4))), nil, 16))
    let blueH = CGFloat(strtoul(hex.substringFromIndex(advance(hex.startIndex,4)), nil, 16))

    self.init(red: redH/255, green: greenH/255, blue: blueH/255, alpha: alpha)
}
}

then you can create an UIColor anywhere in your project just like this:

UIColor(hex: "ffe3c8", alpha: 1)

hope this helps...

swift version. Use as a Function or an Extension.

Function
  func UIColorFromRGB(colorCode: String, alpha: Float = 1.0) -> UIColor{
    var scanner = NSScanner(string:colorCode)
    var color:UInt32 = 0;
    scanner.scanHexInt(&color)

    let mask = 0x000000FF
    let r = CGFloat(Float(Int(color >> 16) & mask)/255.0)
    let g = CGFloat(Float(Int(color >> 8) & mask)/255.0)
    let b = CGFloat(Float(Int(color) & mask)/255.0)

    return UIColor(red: r, green: g, blue: b, alpha: CGFloat(alpha))
}
Extension
extension UIColor {
    convenience init(colorCode: String, alpha: Float = 1.0){
        var scanner = NSScanner(string:colorCode)
        var color:UInt32 = 0;
        scanner.scanHexInt(&color)

        let mask = 0x000000FF
        let r = CGFloat(Float(Int(color >> 16) & mask)/255.0)
        let g = CGFloat(Float(Int(color >> 8) & mask)/255.0)
        let b = CGFloat(Float(Int(color) & mask)/255.0)

        self.init(red: r, green: g, blue: b, alpha: CGFloat(alpha))
    }
}
How to call
let hexColorFromFunction = UIColorFromRGB("F4C124", alpha: 1.0)
let hexColorFromExtension = UIColor(colorCode: "F4C124", alpha: 1.0)
You can also define your Hex Color from interface builder.

enter image description here

extension UIColor {
    convenience init(hexaString: String, alpha: CGFloat = 1) {
        let chars = Array(hexaString.characters)
        self.init(red:   CGFloat(strtoul(String(chars[1...2]),nil,16))/255,
                  green: CGFloat(strtoul(String(chars[3...4]),nil,16))/255,
                  blue:  CGFloat(strtoul(String(chars[5...6]),nil,16))/255,
                  alpha: alpha)}
}

Usage:

let redColor       = UIColor(hexaString: "#FF0000")              // r 1,0 g 0,0 b 0,0 a 1,0
let transparentRed = UIColor(hexaString: "#FF0000", alpha: 0.5)  // r 1,0 g 0,0 b 0,0 a 0,5

You can create extension class of UIColor as:-

extension UIColor {

// MARK: - getColorFromHex /** This function will convert the color Hex code to RGB.

- parameter color  hex string.

- returns: RGB color code.
*/
class func getColorFromHex(hexString:String)->UIColor{

    var rgbValue : UInt32 = 0
    let scanner:NSScanner =  NSScanner(string: hexString)

    scanner.scanLocation = 1
    scanner.scanHexInt(&rgbValue)

    return UIColor(red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0, green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0, blue: CGFloat(rgbValue & 0x0000FF) / 255.0, alpha: CGFloat(1.0))
}

}

For swift 2.0+. This code works fine to me.

extension UIColor {
    /// UIColor(hexString: "#cc0000")
    internal convenience init?(hexString:String) {
        guard hexString.characters[hexString.startIndex] == Character("#") else {
            return nil
        }
        guard hexString.characters.count == "#000000".characters.count else {
            return nil
        }
        let digits = hexString.substringFromIndex(hexString.startIndex.advancedBy(1))
        guard Int(digits,radix:16) != nil else{
            return nil
        }
        let red = digits.substringToIndex(digits.startIndex.advancedBy(2))
        let green = digits.substringWithRange(Range<String.Index>(start: digits.startIndex.advancedBy(2),
            end: digits.startIndex.advancedBy(4)))
        let blue = digits.substringWithRange(Range<String.Index>(start:digits.startIndex.advancedBy(4),
            end:digits.startIndex.advancedBy(6)))
        let redf = CGFloat(Double(Int(red, radix:16)!) / 255.0)
        let greenf = CGFloat(Double(Int(green, radix:16)!) / 255.0)
        let bluef = CGFloat(Double(Int(blue, radix:16)!) / 255.0)
        self.init(red: redf, green: greenf, blue: bluef, alpha: CGFloat(1.0))
    }
}

This code includes string format checking. e.g.

let aColor = UIColor(hexString: "#dadada")!
let failed = UIColor(hexString: "123zzzz")

And as far as I know, my code is of no disadvantage for its maintaining the semantic of failible condition and returning an optional value. And this should be the best answer.

Swift 2.0 version of solution which will handle alpha value of color and with perfect error handling is here:

func RGBColor(hexColorStr : String) -> UIColor?{

    var red:CGFloat = 0.0
    var green:CGFloat = 0.0
    var blue:CGFloat = 0.0
    var alpha:CGFloat = 1.0

    if hexColorStr.hasPrefix("#"){

        let index   = hexColorStr.startIndex.advancedBy(1)
        let hex     = hexColorStr.substringFromIndex(index)
        let scanner = NSScanner(string: hex)
        var hexValue: CUnsignedLongLong = 0

        if scanner.scanHexLongLong(&hexValue)
        {
            if hex.characters.count == 6
            {
                red   = CGFloat((hexValue & 0xFF0000) >> 16) / 255.0
                green = CGFloat((hexValue & 0x00FF00) >> 8)  / 255.0
                blue  = CGFloat(hexValue & 0x0000FF) / 255.0
            }
            else if hex.characters.count == 8
            {
                red   = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
                green = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
                blue  = CGFloat((hexValue & 0x0000FF00) >> 8)  / 255.0
                alpha = CGFloat(hexValue & 0x000000FF)         / 255.0
            }
            else
            {
                print("invalid hex code string, length should be 7 or 9", terminator: "")
                return nil
            }
        }
        else
        {
            print("scan hex error")
       return nil
        }
    }

    let color: UIColor =  UIColor(red:CGFloat(red), green: CGFloat(green), blue:CGFloat(blue), alpha: alpha)
    return color
}

You can use this library

https://github.com/burhanuddin353/TFTColor

Swift

UIColor.colorWithRGB(hexString: "FF34AE" alpha: 1.0)

Objective-C

[UIColor colorWithRGBHexString:@"FF34AE" alpha:1.0f]

Create elegant extension for UIColor:

extension UIColor {

convenience init(string: String) {

        var uppercasedString = string.uppercased()
        uppercasedString.remove(at: string.startIndex)

        var rgbValue: UInt32 = 0
        Scanner(string: uppercasedString).scanHexInt32(&rgbValue)

        let red = CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0
        let green = CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0
        let blue = CGFloat(rgbValue & 0x0000FF) / 255.0

        self.init(red: red, green: green, blue: blue, alpha: 1)
    }
}

Create red color:

let red = UIColor(string: "#ff0000") 
extension UIColor 
{
    class func fromHexaString(hex:String) -> UIColor
    {
        let scanner           = Scanner(string: hex)
        scanner.scanLocation  = 0
        var rgbValue: UInt64  = 0
        scanner.scanHexInt64(&rgbValue)

        return UIColor(
            red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
            green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
            blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
            alpha: CGFloat(1.0)
        )
    }
}

//you can call like this.

UIColor.fromHexaString(hex:3276b1)