windows下libevent的使用

要封装一个libevent的类,对这个库不太熟悉,该怎么设计呢?

一 环境
官方下载地址:http://libevent.org/
版本:libevent-2.0.22-stable

二 编译静态库
1 解压
把上面下载到libevent-2.0.22-stable.tar.gz解压,得到libevent-2.0.22-stable文件夹

2 添加宏定义
在libevent-2.0.22-stable文件夹下找到下面三个文件:
event_iocp.c
evthread_win32.c
listener.c
打开并在开头加上宏定义:
#define _WIN32_WINNT 0x0500

因为event_iocp.c里用到头文件里的函数定义,如InitializeCriticalSectionAndSpinCount,
会包含,而这个头文件里这个函数是这样定义的:
#if (_WIN32_WINNT >= 0x0403)
WINBASEAPI
BOOL WINAPI
InitializeCriticalSectionAndSpinCount(
__out LPCRITICAL_SECTION lpCriticalSection,
__in DWORD dwSpinCount
);

WINBASEAPI
DWORD
WINAPI
SetCriticalSectionSpinCount(
__inout LPCRITICAL_SECTION lpCriticalSection,
__in DWORD dwSpinCount
);
#endif

所以要定义_WIN32_WINNT这个宏,而且值要大于0x0403。
如果没有这个宏或不满足条件,编译器会假定这个函数没有定义,
等到链接时再寻找它,这样这个函数的符号就假定返回一个int,
而显示标准库文件里这个函数不是返回int,所以在链接时就会找不到这个函数符号。

注意:宏一定要定义在#include 之前,不然还是没有作用。

3 编译
使用vs的命令行工具,cd到libevent-2.0.22-stable目录,执行脚本makefile.nmake,命令如下:
nmake /f Makefile.nmake
这样就会生成三个静态库:
libevent_core.lib
libevent_extras.lib
libevent.lib

三 使用示例
1 新建项目
新建一个控制台“空”项目

2 拷贝文件
2.1 在项目目录下建一个libevent文件夹
2.2 在libevent中新建一个lib文件夹,将上面三个lib文件copy到该目录下。
2.3 在libevent中再新建一个include文件夹,
将libevent-2.0.22-stable\include下的文件和文件夹copy到该目录下,
将libevent-2.0.22-stable\WIN32-Code下的文件和文件夹copy到该目录下,
2个event2目录下的文件合并一起。

3 项目配置
VC++目录:
包含目录,添加刚刚新建的include目录
库目录,添加刚刚的lib目录;

C/C++:
代码生成-->运行库:
Debug模式下选:多线程调试 (/MTd),
Release下模式下选:多线程 (/MT)

连接器:
输入->附加依赖项:
ws2_32.lib
wsock32.lib
libevent.lib
libevent_core.lib
libevent_extras.lib
另外两个库ws2_32.lib和wsock32.lib是用来编译Windows网络相关的程序库。

4 测试代码
4.1 新建一个main.c文件
4.2 从libevent-2.0.22-stable\sample目录下拷贝time-test.c文件中的代码到main中

Libevent官网:http://libevent.org/

windows 7下编译:

编译环境: windows 7 + VS2010

(1)解压libevent到F:\libevent\libevent-2.0.21-stable

(2)打开Microsoft visual studio 2010命令行工具

(3)修改以下三个文件,添加宏定义:

在以下3个文件开头添加“#define _WIN32_WINNT 0x0500”

libevent-2.0.21-stable\event_iocp.c

libevent-2.0.21-stable\evthread_win32.c

libevent-2.0.21-stable\listener.c

(4)使用VS命令提示工具编译:

cd/d F:\libevent\libevent-2.0.21-stable

nmake /f Makefile.nmake

(5)编译结果:

libevent_core.lib:All core event and buffer functionality. This library contains all the event_base, evbuffer, bufferevent, and utility functions.

libevent_extras.lib:This library defines protocol-specific functionality that you may or may not want for your application, including HTTP, DNS, and RPC.

libevent.lib:This library exists for historical reasons; it contains the contents of both libevent_core and libevent_extra. You shouldn’t use it; it may go away in a future version of Libevent.

(6)VS2010下使用lib

新建一个VC++控制台项目:

环境配置:

项目下建一个Lib目录,将上面三个lib文件copy到该目录下。

新建一个Include目录,将F:\libevent\libevent-2.0.21-stable\include下的文件和文件夹copy到该目录下,F:\libevent\libevent-2.0.21-stable\WIN32-Code下的文件copy到该目录下,2个event2目录下的文件可合并一起。

main代码:
复制代码

// LibeventTest.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"

#include
#include
#include
#include

#ifndef WIN32
#include

ifdef _XOPEN_SOURCE_EXTENDED

include

endif

#include
#endif

#include "event2/bufferevent.h"
#include "event2/buffer.h"
#include "event2/listener.h"
#include "event2/util.h"
#include "event2/event.h"

#include

static const char MESSAGE[] = "Hello, World!\n";

static const int PORT = 9995;

static void conn_writecb(struct bufferevent *bev, void *user_data)
{
struct evbuffer *output = bufferevent_get_output(bev);
if (evbuffer_get_length(output) == 0)
{
printf("flushed answer\n");
bufferevent_free(bev);
}
}

static void conn_eventcb(struct bufferevent bev, short events, void *user_data)
{
if (events & BEV_EVENT_EOF)
{
printf("Connection closed.\n");
}
else if (events & BEV_EVENT_ERROR)
{
printf("Got an error on the connection: %s\n",
strerror(errno));/*XXX win32
/
}
/* None of the other events can happen here, since we haven't enabled
* timeouts */
bufferevent_free(bev);
}

static void signal_cb(evutil_socket_t sig, short events, void *user_data)
{
struct event_base *base = (struct event_base *)user_data;
struct timeval delay = { 2, 0 };

printf("Caught an interrupt signal; exiting cleanly in two seconds.\n");

event_base_loopexit(base, &delay);

}

static void listener_cb(struct evconnlistener *listener, evutil_socket_t fd,
struct sockaddr *sa, int socklen, void *user_data)
{
struct event_base *base = (struct event_base *)user_data;
struct bufferevent *bev;

bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
if (!bev) 
{
    fprintf(stderr, "Error constructing bufferevent!");
    event_base_loopbreak(base);
    return;
}
bufferevent_setcb(bev, NULL, conn_writecb, conn_eventcb, NULL);
bufferevent_enable(bev, EV_WRITE);
bufferevent_disable(bev, EV_READ);

bufferevent_write(bev, MESSAGE, strlen(MESSAGE));

}

int main(int argc, char **argv)
{
struct event_base *base;
struct evconnlistener *listener;
struct event *signal_event;

struct sockaddr_in sin;

#ifdef WIN32
WSADATA wsa_data;
WSAStartup(0x0201, &wsa_data);
#endif

base = event_base_new();
if (!base) 
{
    fprintf(stderr, "Could not initialize libevent!\n");
    return 1;
}

memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(PORT);

listener = evconnlistener_new_bind(base, listener_cb, (void *)base,
    LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,
    (struct sockaddr*)&sin,
    sizeof(sin));

if (!listener) 
{
    fprintf(stderr, "Could not create a listener!\n");
    return 1;
}

signal_event = evsignal_new(base, SIGINT, signal_cb, (void *)base);

if (!signal_event || event_add(signal_event, NULL)<0) 
{
    fprintf(stderr, "Could not create/add a signal event!\n");
    return 1;
}

event_base_dispatch(base);

evconnlistener_free(listener);
event_free(signal_event);
event_base_free(base);

printf("done\n");
return 0;

}

复制代码

项目属性设置:

VC++目录:

包含目录,添加:F:\Projects\LibeventTest\LibeventTest\Include;

库目录,添加:F:\Projects\LibeventTest\LibeventTest\Lib;

C/C++:

代码生成-->运行库:多线程调试 (/MTd)(Debug下),多线程 (/MT)(Release下)

连接器:

输入:ws2_32.lib;wsock32.lib;libevent.lib;libevent_core.lib;libevent_extras.lib;

ws2_32.lib;wsock32.lib;是用来编译Windows网络相关的程序库。

编译,生成!

编译好的libevent lib下载 Libevent2.0.21.rar