每周的小作业,不难,考察类的应用,没耐心走开,24小时有效






# “华容道”游戏项目模板


import simpleguitk as gui


# 全局变量

canvas_height = 500 # 画布高度,单位为像素

canvas_width = 400 # 画布宽度,单位为像素

game_over = False # 游戏是否结束

figure_moving = False # 是否有运动的人物

figures = {} # 所有人物

steps = 0 # 移动步数

current_figure = None # 鼠标点中的人物

current_center = [] # 鼠标点中人物的中心坐标

original_point = [] # 鼠标点击的初始位置坐标,用来计算鼠标拖动的方向

speed = 5 # 人物移动的速度

machao_image = gui.load_image('http://202.201.225.74/video/PythonResoure/ProjectResource/images/project6/machao.png')

zhangfei_image = gui.load_image('http://202.201.225.74/video/PythonResoure/ProjectResource/images/project6/zhangfei.png')

zhaoyun_image = gui.load_image('http://202.201.225.74/video/PythonResoure/ProjectResource/images/project6/zhaoyun.png')

huangzhong_image = gui.load_image('http://202.201.225.74/video/PythonResoure/ProjectResource/images/project6/huangzhong.png')

guanyu_image = gui.load_image('http://202.201.225.74/video/PythonResoure/ProjectResource/images/project6/guanyu.png')

caocao_image = gui.load_image('http://202.201.225.74/video/PythonResoure/ProjectResource/images/project6/caocao.png')

soldier_image = gui.load_image('http://202.201.225.74/video/PythonResoure/ProjectResource/images/project6/shibing.png')




# Figure类(棋子类)

class Figure:

def __init__(self, image, src_center, src_size, des_center, des_size, name, move_direction = None):

self.image = image # 棋子图像

self.src_center = src_center # 源图像中心坐标

self.src_size = src_size # 源图像大小

self.des_center = des_center # 画布显示图像中心坐标

self.des_size = des_size # 画布显示图像大小

self.name = name # 棋子名称,如“曹操”

self.move_direction = move_direction # 移动方向


def get_des_center(self):

pass


def get_des_size(self):

pass


def get_name(self):

pass


def set_move_direction(self, direction):

pass



def draw(self, canvas):

pass


def update(self):

pass


def collide(self, other):

global figure_moving, steps

pass



# # 检查移动与其它静止棋子及边界的碰撞

def check_collide():

pass


# 绘制全部棋子

def draw_figures(figures, canvas):

pass


# 绘制游戏结束信息

def draw_game_over_msg(canvas, msg):

pass


# 鼠标点击事件的处理函数

def mouse_click(pos):

pass


# 鼠标拖动事件的处理函数

def mouse_drag(pos):

pass


# 屏幕刷新事件处理函数

def draw(canvas):

pass


# 为游戏开始或重新开始初始化全局变量,也是鼠标点击按钮的事件处理函数

def start_game():

pass



# 创建窗口初始化画布

frame = gui.create_frame("华容道之横刀立马", canvas_width, canvas_height)

label = frame.add_label("移动次数 = 0 步")


# 注册事件处理函数

frame.set_draw_handler(draw) # 显示处理,每秒调用draw函数60次

button = frame.add_button('重新开始游戏', start_game, 50) # 鼠标每次点击“重新开始游戏”按钮,调用start_game函数1次

frame.set_mouseclick_handler(mouse_click) #

frame.set_mousedrag_handler(mouse_drag)


# 启动游戏

start_game() # 为游戏开始或重新开始初始化全局变量

frame.start() # 显示窗口




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