为什么字体会变这么大,有没有什么解决办法
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
</head>
<style>
#canvas{
width: 100%;
height: 100%;
background-color: #000;
}
</style>
<body>
<canvas id="canvas">
</canvas>
</body>
<script>
var can =document.getElementById('canvas');
var ctx =can.getContext("2d");
ctx.fillStyle="#fff";
ctx.font="5px Arial";
ctx.fillText("helloWorld",20,20)
</script>
</html>
问题已经解决了,在此说明下希望帮助到遇到同样问题的同学,就是canvas的宽和高不要设置在css中 不管是外部引入的还是style行间的.直接在canvas后接宽高设置就好了
如下
<canvas id="canvas" width="800px" height="800px">
</canvas>
要设置width/height 属性,不能设置css的,要不会被按照元素的width/height拉伸
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
</head>
<style>
body{margin:0}#canvas{background:#000}
</style>
<body>
<canvas id="canvas"></canvas>
</body>
<script>
var can = document.getElementById('canvas'), rootEL = document.compatMode == 'CSS1Compat' ? 'documentElement' : 'body';
///////////////////////
can.width = document[rootEL].clientWidth
can.height = document[rootEL].clientHeight
///////////////////////
var ctx = can.getContext("2d");
ctx.fillStyle = "#fff";
ctx.font = "5px Arial";
ctx.fillText("helloWorld", 20, 20)
</script>
</html>
删除这两行试试
width: 100%;
height: 100%;
<canvas width="" height=""></canvas> 这里设置的是像素点,表示canvas画布里面像素点的多少,canvas渲染是给予像素级的,canvas的大小会跟随像素点的个数放大缩小,设置样式的话,是canvas的图形大小(可视部分),但是像素点的个数不会发生变化,所以图形会被拉升,或变形
我一开始没看懂,原来这么简单
css的样式有优先级的