<canvas id="canvas" style="border: 1px solid red ;" ></canvas>
<script type="text/javascript">
var ball={x:512, y:100, r:20, g:2, vx:-4, vy:4, color:"#00FFFF"}//g重力加速度,
window.onload=function(){
var canvas=document.getElementById("canvas");
canvas.width=768;
canvas.height=768;
var context=canvas.getContext("2d");
setInterval(function(){
render(context);
update();},50)
}
function update(){
ball.x =ball.x+ball.vx;
ball.y =ball.y+ball.vy;
ball.vy =ball.vy+ball.g;
if(ball.y>=768-ball.r)、
//请问这里的条件成立后,ball.y和ball.vy的值是值传递的吗?
//两个ball.y和ball.vy传递之后,每调用update()方法是怎样是怎样的执行过程?
{
ball.y=768-ball.r;
ball.vy=-ball.vy;
}
}
function render(cxt){
cxt.clearRect(0,0,cxt.canvas.height,cxt.canvas.height);
cxt.fillStyle=ball.color;
cxt.beginPath();
cxt.arc(ball.x,ball.y,ball.r,0,2*Math.PI);
cxt.closePath();
cxt.fill();
}
</script>
ball对于函数来说,是闭包变量,可以理解为全局变量,不是值传递。
ball是全局变量,只赋有初始值。每调用一次upadte函数,全局变量ball的相应属性变一下。update函数每次从上往下执行。if语句触发后,球就会反向。