我从网上找的openGL教程
教到第十课关于读图片与写,可是不管用生成的图片是空的。
#define WindowWidth 400
#define WindowHeight 400
#include
#include
#include
#define BMP_HEADER_LENGtH 54
void grab(void)
{
FILE* pDummyFile;
FILE* pWritingFile;
GLubyte* pPixelData;
GLubyte* BMP_HEAD[BMP_HEADER_LENGtH];
GLint i,j;
GLint PixelDataLength;
i=WindowWidth*3;
while(i%4!=0)
++i;
PixelDataLength=i*WindowHeight;
pPixelData=(GLubyte*)malloc(PixelDataLength);
if(pPixelData=0)
exit(0);
fopen_s(&pDummyFile,"dummy.bmp", "rb");
if(pDummyFile=0)
exit(0);
fopen_s(&pWritingFile,"grab.bmp", "wb");
if(pWritingFile=0)
exit(0);
glPixelStorei(GL_UNPACK_ALIGNMENT,4);
glReadPixels(0,0,WindowWidth,WindowHeight,GL_BGR_EXT,GL_UNSIGNED_BYTE,pPixelData);
fread(BMP_HEAD,sizeof(BMP_HEAD),1,pDummyFile);
fwrite(BMP_HEAD,sizeof(BMP_HEAD),1,pWritingFile);
fseek(pWritingFile,0x0012,SEEK_SET);
i=WindowWidth;
j=WindowHeight;
fwrite(&i,sizeof(i),1,pWritingFile);
//fseek(pWritingFile,0x0016,SEEK_SET);
fwrite(&j,sizeof(j),1,pWritingFile);
fseek(pWritingFile,0,SEEK_END);
fwrite(pPixelData,PixelDataLength,1,pWritingFile);
fclose(pDummyFile);
fclose(pWritingFile);
free(pPixelData);
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glRectf(-0.5f,-0.5f,0.5f,0.5f);
glFlush();
grab();
}
int main(int argc, char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(400,400);
glutCreateWindow("第一个OpenGL程序");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}
http://blog.csdn.net/zxj1988/article/details/6306444
if(pDummyFile=0)
exit(0);
if(pWritingFile=0)
exit(0);
将上面的代码去掉,