以下是服务端的代码:
#include "stdafx.h"
#include "winsock2.h"
#include "iostream"
#pragma comment (lib,"ws2_32")
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
WSADATA wsadata;
WSAStartup(MAKEWORD(2, 2), &wsadata);
cout << "开始创建套接字\n";
SOCKET s = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
struct sockaddr_in saddrin;
saddrin.sin_addr.S_un.S_addr = inet_addr("INADDR_ANY");
saddrin.sin_port = htons(9100);
cout << "开始绑定\n";
bind(s, (sockaddr *)&saddrin, sizeof(saddrin));
cout << "开始监听\n";
listen(s, SOMAXCONN);
struct sockaddr_in sClient;
int num = sizeof(sClient);
SOCKET client= accept(s, (sockaddr *)&sClient, &num);
if (client)
{
cout << "已接受来自客户端的连接\n";
cout << sClient.sin_port<<'\n';
cout<< inet_ntoa(sClient.sin_addr)<<'\n';
char msg[MAXBYTE] = { 0 };
recv(client, msg, sizeof(msg), 0);
cout << msg;
strcpy_s(msg, "this is a reply for the test\n");
send(client, msg, strlen(msg) + sizeof(char), 0);
cout << "已发送消息\n";
}
else
{
cout << "无客户端的连接";
}
system("PAUSE");
return 0;
}
启动了服务端,客户端都没启动,就直接执行完返回了,accept那里不是应该阻塞,等待客户端的连接的吗?即使同时启动客户端和服务端也是这样的结果,请问应该怎么解决?
细看了一下你的输出,程序已经收到请求,所accept接收请求后继续运行了。
应该设置同步选项啊,异步执行当然一下就过去了。
摘一段我写的代码:
cout << "#3 bind a Socket" << endl;
sockaddr_in sai;
sai.sin_family = AF_INET;
sai.sin_addr.s_addr = inet_addr(HOST);
sai.sin_port = htons(PORT);
//sai.sin_zero = what?
if ( bind( skt, (SOCKADDR*)&sai, sizeof(sai) ) == SOCKET_ERROR){
cout << "Binding failed:" << endl;
cout << "Error #" << WSAGetLastError() << endl;
}
从打印来看,你是收到消息了