滑动窗口协议模拟用vc++/mfc做的,其中代码缺少.rc文件不能在vc++6.0上运行!!怎么补

求教!!
// Sender.cpp : Defines the class behaviors for the application.
#include "stdafx.h"
#include "Sender.h"
#include "SenderDlg.h"

#ifdef DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE
_;
#endif

// CSenderApp

BEGIN_MESSAGE_MAP(CSenderApp, CWinApp)
//{{AFX_MSG_MAP(CSenderApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
// CSenderApp construction

CSenderApp::CSenderApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}

// The one and only CSenderApp object

CSenderApp theApp;

// CSenderApp initialization

BOOL CSenderApp::InitInstance()
{
AfxEnableControlContainer();

// Standard initialization
// If you are not using these features and wish to reduce the size
//  of your final executable, you should remove from the following
//  the specific initialization routines you do not need.

#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

CSenderDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
    // TODO: Place code here to handle when the dialog is
    //  dismissed with OK
}
else if (nResponse == IDCANCEL)
{
    // TODO: Place code here to handle when the dialog is
    //  dismissed with Cancel
}

// Since the dialog has been closed, return FALSE so that we exit the
//  application, rather than start the application's message pump.
return FALSE;

}

//Protocol.h文件
#ifndef PROTOCOL_H
#define PROTOCOL_H
#define MAX_PKT 1024
typedef UINT seqNum;
typedef enum { DATA, ACK, NAK } frameKind;
typedef enum { NO_ERR, CKSUM_ERR, LOST_ERR } errMode;
typedef struct { UCHAR data[MAX_PKT]; } packet;

typedef struct

{
frameKind kind;
seqNum seq;
seqNum ack;
int size; //数据长度,不包括帧头
errMode err; //该字段用于模拟信道出错
} frame_hdr;

typedef struct
{
frame_hdr hdr;
packet info;
} frame;
#endif //_PROTOCOL_H_

//resource.h文件
// Used by Sender.rc
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_SENDER_DIALOG 102
#define IDP_SOCKETS_INIT_FAILED 103
#define IDR_MAINFRAME 128
#define IDR_MENU_POPUP 129
#define IDC_LIST_OUTPUT 1000
#define IDC_STOP_SEND 1003
#define IDC_SEND_WND_SIZE 1005
#define IDC_SEND_INTERVAL 1006
#define IDC_RESEND_TIMER 1007
#define IDC_CHKSUM_ERR 1008
#define IDC_RANDOM_ERR 1009
#define IDC_MANUAL_ERR 1010
#define IDC_FRAME_LOST 1011
#define IDC_CUR_FRAME 1012
#define IDC_BOTTOM 1013
#define IDC_TOP 1014
#define IDC_START_SEND 1015
#define ID_MENU_CLEANUP 32771

// SenderDlg.cpp : implementation file
#include "stdafx.h"
#include "Sender.h"
#include "SenderDlg.h"

#ifdef DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE
_;
#endif

// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// CSenderDlg dialog

CSenderDlg::CSenderDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSenderDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSenderDlg)
m_SendWndSize = 8;
m_SendInterval = 1000;
m_ResendTime = 10000;
m_strChksumErr = _T("");
m_strFrameLost = _T("");
m_ErrSetting = 1;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

m_pOutBuf = NULL;       //数据输出缓冲区

}

void CSenderDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSenderDlg)
DDX_Control(pDX, IDC_LIST_OUTPUT, m_ListOutput);
DDX_Text(pDX, IDC_SEND_WND_SIZE, m_SendWndSize);
DDV_MinMaxInt(pDX, m_SendWndSize, 1, MAX_SEQ);
DDX_Text(pDX, IDC_SEND_INTERVAL, m_SendInterval);
DDV_MinMaxInt(pDX, m_SendInterval, 100, 60000);
DDX_Text(pDX, IDC_RESEND_TIMER, m_ResendTime);
DDV_MinMaxInt(pDX, m_ResendTime, 100, 60000);
DDX_Text(pDX, IDC_CHKSUM_ERR, m_strChksumErr);
DDX_Text(pDX, IDC_FRAME_LOST, m_strFrameLost);
DDX_Radio(pDX, IDC_RANDOM_ERR, m_ErrSetting);
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSenderDlg, CDialog)
//{{AFX_MSG_MAP(CSenderDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_STOP_SEND, OnStopSend)
ON_WM_CONTEXTMENU()
ON_COMMAND(ID_MENU_CLEANUP, OnMenuCleanup)
ON_BN_CLICKED(IDC_START_SEND, OnStartSend)
//}}AFX_MSG_MAP
ON_MESSAGE(NETWORK_LAYTER_READY, OnNetworkLayerReady)
ON_MESSAGE(FRAME_ARRIVAL, OnFrameArrival)
END_MESSAGE_MAP()

// CSenderDlg message handlers

BOOL CSenderDlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
    CString strAboutMenu;
    strAboutMenu.LoadString(IDS_ABOUTBOX);
    if (!strAboutMenu.IsEmpty())
    {
        pSysMenu->AppendMenu(MF_SEPARATOR);
        pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
    }
}

// Set the icon for this dialog.  The framework does this automatically
//  when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE);         // Set big icon
SetIcon(m_hIcon, FALSE);        // Set small icon

// TODO: Add extra initialization here
//初始化WinSock
WSADATA wsa;
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
    AfxMessageBox("Failed to initialize the winsock 2 stack");
    return FALSE;
}

//创建UDP Sender Socket
if ((m_UDPSndrSocket = WSASocket(AF_INET, SOCK_DGRAM, IPPROTO_UDP, NULL, 0, WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
    AfxMessageBox("Failed to create UDPSocket");
    return FALSE;
}

//填充本地UDP Sender Socket地址结构
SOCKADDR_IN UDPSndrAddr;
memset(&UDPSndrAddr, 0, sizeof(SOCKADDR_IN));
UDPSndrAddr.sin_family = AF_INET;
UDPSndrAddr.sin_port = htons(3073);
UDPSndrAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");

//绑定Sender UDP端口
if (bind(m_UDPSndrSocket, (sockaddr*)&UDPSndrAddr, sizeof(UDPSndrAddr)) == SOCKET_ERROR )
{
    AfxMessageBox("Failed to bind UDPSndrAddr");
    return FALSE;
}

//填充Receiver UDP地址
memset(&m_UDPRcvrAddr, 0, sizeof(SOCKADDR_IN));
m_UDPRcvrAddr.sin_family = AF_INET;
m_UDPRcvrAddr.sin_port = htons(3074);
m_UDPRcvrAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");

//创建UDP数据包接收线程
DWORD dwThreadId;
CreateThread(NULL, 0, UdpReceiveThread, this, 0, &dwThreadId);

return TRUE;  // return TRUE  unless you set the focus to a control

}

void CSenderDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CSenderDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

    SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

    // Center icon in client rectangle
    int cxIcon = GetSystemMetrics(SM_CXICON);
    int cyIcon = GetSystemMetrics(SM_CYICON);
    CRect rect;
    GetClientRect(&rect);
    int x = (rect.Width() - cxIcon + 1) / 2;
    int y = (rect.Height() - cyIcon + 1) / 2;

    // Draw the icon
    dc.DrawIcon(x, y, m_hIcon);
}
else
{
    CDialog::OnPaint();
}

}

// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSenderDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}

void CSenderDlg::OnStartSend()
{
// TODO: Add your control notification handler code here
//获取对话框数据
if (!UpdateData(TRUE))
return;

//初始化所有参数
if (m_pOutBuf != NULL)
    delete []m_pOutBuf;
m_pOutBuf = new frame[m_SendWndSize];
m_iBuffered = 0;        //当前滑动窗口大小
m_ackExpected = 0;      //发送窗口左侧 
m_nextFrameToSend = 0;  //发送窗口右侧+1
for (int i=0; i<MAX_SEQ+1; i++) //错误模式初始均为NO_ERR
    m_errArray[i] = NO_ERR;

//设置帧的错误模式,模拟传输错误。目前只支持手工设定
char tmp[256];
char *token;
char seps[]   = " ";
int iSeq;
if (!m_strFrameLost.IsEmpty())
{
    strcpy(tmp, m_strFrameLost);
    token = strtok(tmp, seps);
    while (token != NULL)
    {
        iSeq = atoi(token);
        token = strtok(NULL, seps);
        if (iSeq < 0 || iSeq > MAX_SEQ)
        {
            AfxMessageBox("Invalid seqno in LostFrame box, ignore it");
            continue;
        }
        m_errArray[iSeq] = LOST_ERR;
    }

}
if (!m_strChksumErr.IsEmpty())
{
    strcpy(tmp, m_strChksumErr);
    token = strtok(tmp, seps);
    while (token != NULL)
    {
        iSeq = atoi(token);
        token = strtok(NULL, seps);
        if (iSeq < 0 || iSeq > MAX_SEQ)
        {
            AfxMessageBox("Invalid seqno in ChksumErr box, ignore it");
            continue;
        }
        m_errArray[iSeq] = CKSUM_ERR;
    }

}
//启动网络层数据发送定时器
SetTimer(ID_SEND_TIMER, m_SendInterval, NULL);

//窗口界面控制
GetDlgItem(IDC_SEND_WND_SIZE)->EnableWindow(FALSE);
GetDlgItem(IDC_SEND_INTERVAL)->EnableWindow(FALSE);
GetDlgItem(IDC_RESEND_TIMER)->EnableWindow(FALSE);
GetDlgItem(IDC_RANDOM_ERR)->EnableWindow(FALSE);
GetDlgItem(IDC_MANUAL_ERR)->EnableWindow(FALSE);
GetDlgItem(IDC_CHKSUM_ERR)->EnableWindow(FALSE);
GetDlgItem(IDC_FRAME_LOST)->EnableWindow(FALSE);
GetDlgItem(IDC_START_SEND)->EnableWindow(FALSE);
GetDlgItem(IDC_STOP_SEND)->EnableWindow();
CString strMsg;
strMsg.Format("%d", m_ackExpected);
GetDlgItem(IDC_BOTTOM)->SetWindowText(strMsg);
strMsg.Format("%d", m_nextFrameToSend);
GetDlgItem(IDC_TOP)->SetWindowText(strMsg);
GetDlgItem(IDC_CUR_FRAME)->SetWindowText("0");

}

void CSenderDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
switch(nIDEvent)
{
case ID_SEND_TIMER:
if (m_iBuffered < m_SendWndSize)
PostMessage(NETWORK_LAYTER_READY);
break;

default: //case timeout
    int framePos = nIDEvent - ID_TIMER_USER;
    ASSERT(framePos>=0 && framePos<m_SendWndSize);
    ReSendFrame(framePos);
    break;
}

CDialog::OnTimer(nIDEvent);

}

void CSenderDlg::ReSendFrame(int framePos)
{
frame* pFrame = &m_pOutBuf[framePos];
pFrame->hdr.err = NO_ERR; //重发时去掉出错模拟
ToPhysicalLayer((char*)pFrame, sizeof(pFrame->hdr));
SetTimer(framePos + ID_TIMER_USER, m_ResendTime, NULL); //重发定时器

//窗口显示
char buf[32];
_strtime(buf);
CString strMsg;
strMsg.Format("%s %5s %8s %7s %3d", buf, "data", "re-sent", "normal", pFrame->hdr.seq);
m_ListOutput.AddString(strMsg);
int iCount = m_ListOutput.GetCount();
if (iCount > 0)
    m_ListOutput.SetCurSel(iCount-1);

}

//UDP接收线程
DWORD CSenderDlg::UdpReceiveThread(LPVOID lpParam)
{
CSenderDlg* pDlg = (CSenderDlg*)lpParam;
pDlg->UdpReceive();
return 0;
}

void CSenderDlg::UdpReceive()
{
char buf[sizeof(frame)];
int BytesReceived;
while (TRUE)
{
//接收UDP应答包
if ((BytesReceived=recvfrom(m_UDPSndrSocket, buf, sizeof(buf), 0, NULL, NULL)) == SOCKET_ERROR)
{
TRACE("Failed to recvfrom UDPSndrSocket, ErrCode: %d\n", WSAGetLastError()); //10054错误是正常的
//AfxMessageBox("Failed to recvfrom UDPSndrSocket");
continue;
}
ASSERT(BytesReceived>=sizeof(frame_hdr) && BytesReceived<=sizeof(frame));
if (BytesReceived>=sizeof(frame_hdr) && BytesReceived<=sizeof(frame))
{
frame* pFrame = (frame*)buf;
TRACE("Get %s%d, errMode=%d\n", (pFrame->hdr.kind==ACK)?"Ack":"Nak", pFrame->hdr.ack, pFrame->hdr.err);
if (pFrame->hdr.err == NO_ERR)
{
frame* p = new frame;
memcpy(p, buf, BytesReceived);
PostMessage(FRAME_ARRIVAL, (WPARAM)p);
}
}
}
}

LRESULT CSenderDlg::OnNetworkLayerReady(WPARAM wParam, LPARAM lParam)
{
m_iBuffered++; //扩展滑动窗口大小
FromNetworkLayer(&m_pOutBuf[m_nextFrameToSend % m_SendWndSize].info); //从网络层取得数据
SendFrame(DATA, m_nextFrameToSend); //发送数据帧
Inc(m_nextFrameToSend); //扩展滑动窗口右沿

//窗口显示
CString strMsg;
strMsg.Format("%d", m_ackExpected);
GetDlgItem(IDC_BOTTOM)->SetWindowText(strMsg);
strMsg.Format("%d", m_nextFrameToSend);
GetDlgItem(IDC_TOP)->SetWindowText(strMsg);
return 0;

}

void CSenderDlg::SendFrame(frameKind fk, seqNum seq)
{
frame* pFrame = &m_pOutBuf[seq % m_SendWndSize];
pFrame->hdr.kind = fk;
pFrame->hdr.seq = seq;
pFrame->hdr.err = m_errArray[seq];
ToPhysicalLayer((char*)pFrame, sizeof(pFrame->hdr));
SetTimer(seq % m_SendWndSize + ID_TIMER_USER, m_ResendTime, NULL); //重发定时器
//窗口显示格式
//12:2:34 data sent normal 0
//12:2:35 data sent lost 1
//12:2:36 data sent chkerr 2
//12:2:38 data re-sent normal 6
//12:2:39 data re-sent normal 7
//12:2:40 ack arrived normal 0
char buf[32];
_strtime(buf);
CString strErrmode;
if (pFrame->hdr.err == NO_ERR)
strErrmode = "normal";
else if (pFrame->hdr.err == CKSUM_ERR)
strErrmode = "chkerr";
else
strErrmode = "lost";
CString strMsg;
strMsg.Format("%s %5s %8s %7s %3d", buf, "data", "sent", strErrmode, pFrame->hdr.seq);
m_ListOutput.AddString(strMsg);
int iCount = m_ListOutput.GetCount();
if (iCount > 0)
m_ListOutput.SetCurSel(iCount-1);
}

void CSenderDlg::ToPhysicalLayer(char* pBuf, int iSize)
{
sendto(m_UDPSndrSocket, pBuf, iSize, 0, (sockaddr*)&m_UDPRcvrAddr, sizeof(m_UDPRcvrAddr));

//窗口显示
CString strMsg;
strMsg.Format("%d", ((frame_hdr*)pBuf)->seq);
GetDlgItem(IDC_CUR_FRAME)->SetWindowText(strMsg);

}

LRESULT CSenderDlg::OnFrameArrival(WPARAM wParam, LPARAM lParam)
{
frame ackFrame;
FromPhysicalLayer((char*)&ackFrame, (char*)wParam);

//窗口显示
TRACE("arrived %s%d\n", (ackFrame.hdr.kind==ACK)?"Ack":"Nak", ackFrame.hdr.ack);
char buf[32];
_strtime(buf);
CString strMsg;
strMsg.Format("%s %5s %8s %7s %3d", buf, (ackFrame.hdr.kind==ACK)?"ack":"nak", "arrived", "normal", ackFrame.hdr.ack);
m_ListOutput.AddString(strMsg);
int iCount = m_ListOutput.GetCount();
if (iCount > 0)
    m_ListOutput.SetCurSel(iCount-1);

if (ackFrame.hdr.kind==NAK && Between(m_ackExpected, ackFrame.hdr.ack, m_nextFrameToSend))
{
    ReSendFrame(ackFrame.hdr.ack % m_SendWndSize);
}

seqNum ackedSeq = (ackFrame.hdr.kind==ACK)? ackFrame.hdr.ack : (ackFrame.hdr.ack+MAX_SEQ)%(MAX_SEQ+1);
while (Between(m_ackExpected, ackedSeq, m_nextFrameToSend))
{
    m_iBuffered--;
    KillTimer(m_ackExpected % m_SendWndSize + ID_TIMER_USER);
    Inc(m_ackExpected); //扩展滑动窗口左沿

    //窗口显示
    CString strMsg;
    strMsg.Format("%d", m_ackExpected);
    GetDlgItem(IDC_BOTTOM)->SetWindowText(strMsg);
    strMsg.Format("%d", m_nextFrameToSend);
    GetDlgItem(IDC_TOP)->SetWindowText(strMsg);
}

return 0;

}

void CSenderDlg::FromPhysicalLayer(char* p, char* pFromPhysical)
{
memcpy(p, pFromPhysical, sizeof(frame));
delete (frame*)pFromPhysical;
}

void CSenderDlg::OnStopSend()
{
// TODO: Add your control notification handler code here
//停止所有定时器
for (int i=1; i<m_SendWndSize+ID_TIMER_USER; i++)
KillTimer(i);

//窗口界面控制
GetDlgItem(IDC_SEND_WND_SIZE)->EnableWindow();
GetDlgItem(IDC_SEND_INTERVAL)->EnableWindow();
GetDlgItem(IDC_RESEND_TIMER)->EnableWindow();
//GetDlgItem(IDC_RANDOM_ERR)->EnableWindow();
GetDlgItem(IDC_MANUAL_ERR)->EnableWindow();
GetDlgItem(IDC_CHKSUM_ERR)->EnableWindow();
GetDlgItem(IDC_FRAME_LOST)->EnableWindow();
GetDlgItem(IDC_START_SEND)->EnableWindow();
GetDlgItem(IDC_STOP_SEND)->EnableWindow(FALSE);

}

void CSenderDlg::OnCancel()
{
// TODO: Add extra cleanup here
if (m_pOutBuf != NULL)
delete []m_pOutBuf;
m_pOutBuf = NULL;

CDialog::OnCancel();

}

void CSenderDlg::OnContextMenu(CWnd* pWnd, CPoint point)
{
// TODO: Add your message handler code here
CWnd* pListBox = GetDlgItem(IDC_LIST_OUTPUT);
if (pWnd == pListBox) //等于 if (pWnd == &m_ListOutput)
{
CMenu PopupMenu;
PopupMenu.LoadMenu(IDR_MENU_POPUP);
PopupMenu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN|TPM_RIGHTBUTTON, point.x, point.y, this);
}

}

void CSenderDlg::OnMenuCleanup()
{
// TODO: Add your command handler code here
if (m_ListOutput.GetCount() > 0)
m_ListOutput.ResetContent();
}

求大神教怎么补才能运行呀!!!!!!

.rc是资源文件,你要是确实了这个文件,很难运行,除非你自己能建一个和这个工程原本的资源文件一模一样的.rc文件,听着就很难,一般我都是重新建一个工程,然后代码移植。祝你好运。