开发一个自定义播放,用到AVPlayer类,现在想加入UISlider控制音量。
实现代码:
NSMutableArray *allAudioParams = [NSMutableArray array];
AVMutableAudioMixInputParameters *audioInputParams =[AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams setVolume:volumeSlider.value atTime:kCMTimeZero];
[allAudioParams addObject:audioInputParams];
AVMutableAudioMix *audioZeroMix = [AVMutableAudioMix audioMix];
[audioZeroMix setInputParameters:allAudioParams];
[self.playerItem setAudioMix:audioZeroMix];
步骤地为什么不好使。请大家帮忙,谢谢。
NSArray *audioTracks = [asset tracksWithMediaType:AVMediaTypeAudio];
NSMutableArray *allAudioParams = [NSMutableArray array];
for (AVAssetTrack *track in audioTracks) {
AVMutableAudioMixInputParameters *audioInputParams =
[AVMutableAudioMixInputParameters audioMixInputParameters];
[audioInputParams setVolume:volume atTime:kCMTimeZero];
[audioInputParams setTrackID:[track trackID]];
[allAudioParams addObject:audioInputParams];
}
AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
[audioMix setInputParameters:allAudioParams];
[playerItem setAudioMix:audioMix];
用这段代码控制音量
-(void)doVolumeFade
{
if (self.player.volume > 0.1) {
self.player.volume = self.player.volume - 0.1;
[self performSelector:@selector(doVolumeFade) withObject:nil afterDelay:0.1];
} else {
// Stop and get the sound ready for playing again
[self.player stop];
self.player.currentTime = 0;
[self.player prepareToPlay];
self.player.volume = 1.0;
}
}