package test6;
import java.io.*;
import java.util.*;
class Recorder
{
private static int enNum=20;
private static int myLife=3;
private static int allShot=0;
static FileWriter fw=null;
static BufferedWriter bw=null;
static FileReader fr=null;
static BufferedReader br=null;
private static Vector<Enemy> ets=new Vector<Enemy>();
//保存敌人的坐标,方向 数量
public static void keepRecAndEnemy()
{
try {
fw=new FileWriter("d:\\javatank.txt");
bw=new BufferedWriter(fw);
bw.write(allShot+"\r\n");
for(int i=0;i<ets.size();i++)
{
Enemy et=ets.get(i);
if(et.isLive)
{
String record=et.x+" "+et.y+" "+et.direct;
bw.write(record+"\r\n");
}
}
} catch (IOException e) {
e.printStackTrace();
}finally{
try {
bw.close();
fw.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
//从文件中读取记录
public static void getRecording()
{
try {
fr=new FileReader("d:\\javatank.txt");
br=new BufferedReader(fr);
String n=br.readLine();
allShot=Integer.parseInt(n);
} catch (Exception e) {
// TODO 自动生成的 catch 块
e.printStackTrace();
}finally{
try {
br.close();
fr.close();
} catch (Exception e) {
// TODO 自动生成的 catch 块
e.printStackTrace();
}
}
}
//玩家击毁敌人坦克数量保存到文件中
public static void keepRecording()
{
try {
fw=new FileWriter("d:\\javatank.txt");
bw=new BufferedWriter(fw);
bw.write(allShot+"\r\n");
} catch (IOException e) {
// TODO 自动生成的 catch 块
e.printStackTrace();
}finally{
try {
bw.close();
fw.close();
} catch (IOException e) {
// TODO 自动生成的 catch 块
e.printStackTrace();
}
}
}
public static int getEnNum() {
return enNum;
}
public static void setEnNum(int enNum) {
Recorder.enNum = enNum;
}
public static int getMyLife() {
return myLife;
}
public static void setMyLife(int myLife) {
Recorder.myLife = myLife;
}
public static void reduceEnemy()
{
enNum--;
}
public static int getAllShot() {
return allShot;
}
public static void setAllShot(int allShot) {
Recorder.allShot = allShot;
}
public static void addallShot()
{
allShot++;
}
public static Vector<Enemy> getEts() {
return ets;
}
public static void setEts(Vector<Enemy> ets1) {
System.out.print("whita ");
ets = ets1;
}
}
//炸弹类
class Bomb
{
int x,y;
int life=6;
boolean isLive=true;
public Bomb(int x,int y)
{
this.x=x;
this.y=y;
}
public void lifeDown()
{
if(life>0)
{
life--;
}else
{
this.isLive=false;
}
}
}
//定义坦克的类
class Tank
{
int x=0;
int y=0;
int direct=0;
int color;
int speed=1;
boolean isLive=true;
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
public int getDirect() {
return direct;
}
public void setDirect(int direct) {
this.direct = direct;
}
public void moveUp()
{
y=y-speed;
}
public void moveRight()
{
x=x+speed;
}
public void moveDown()
{
y=y+speed;
}
public void moveLeft()
{
x=x-speed;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public Tank(int x,int y){
this.x=x;
this.y=y;
}
}
//定义我的坦克,继承坦克类
class Mytank extends Tank
{
Vector<Shot> ss=new Vector<Shot>();
Shot s=null;
public Mytank(int x,int y)
{
super(x, y);
this.x=x;
this.y=y;
}
public void shotEnemy()
{
switch(this.direct)
{
case 0:
s=new Shot(x+10,y,0);
ss.add(s);
break;
case 1:
s=new Shot(x+30,y+10,1);
ss.add(s);
break;
case 2:
s=new Shot(x+10,y+30,2);
ss.add(s);
break;
case 3:
s=new Shot(x,y+10,3);
ss.add(s);
break;
}
Thread t=new Thread(s);
t.start();
}
}
//敌人的坦克
class Enemy extends Tank implements Runnable
{
int times=0;
Vector<Shot> ss=new Vector<Shot>();
//判断是否重叠
Vector<Enemy> ets=new Vector<Enemy>();
public void setEts(Vector<Enemy> ets)
{
this.ets=ets;
}
//判断重叠的函数
public boolean isTouchOther()
{
switch(this.direct)
{
case 0://我的(敌人)坦克方向
for(int i=0;i<ets.size();i++)
{
Enemy et=ets.get(i);
if(this!=et)
{
if(et.direct==0||et.direct==2)//敌人的坦克的方向
{
if(this.x>et.x&&this.x<et.x+20&&this.y>et.y&&this.y<et.y+30)
{
return true;
}
if(this.x+20>et.x&&this.x+20<et.x+20&&this.y>et.y&&this.y<et.y+30)
{
return true;
}
}
if(et.direct==1||et.direct==3)
{
if(this.x>et.x&&this.x<et.x+30&&this.y>et.y&&this.y<et.y+20)
{
return true;
}
if(this.x+20>et.x&&this.x+20<et.x+30&&this.y>et.y&&this.y<et.y+20)
{
return true;
}
}
}
}
break;
case 1:
for(int i=0;i<ets.size();i++)
{
Enemy et=ets.get(i);
if(this!=et)
{
if(et.direct==0||et.direct==2)//敌人的坦克的方向
{
if(this.x+30>et.x&&this.x+30<et.x+20&&this.y>et.y&&this.y<et.y+30)
{
return true;
}
if(this.x+30>et.x&&this.x+30<et.x+20&&this.y+20>et.y&&this.y+20<et.y+30)
{
return true;
}
}
if(et.direct==1||et.direct==3)
{
if(this.x+30>et.x&&this.x+30<et.x+20&&this.y>et.y&&this.y<et.y+20)
{
return true;
}
if(this.x+30>et.x&&this.x+30<et.x+30&&this.y+20>et.y&&this.y+20<et.y+20)
{
return true;
}
}
}
}
break;
case 2:
for(int i=0;i<ets.size();i++)
{
Enemy et=ets.get(i);
if(this!=et)
{
if(et.direct==0||et.direct==2)//敌人的坦克的方向
{
if(this.x>et.x&&this.x<et.x+20&&this.y+30>et.y&&this.y+30<et.y+30)
{
return true;
}
if(this.x+20>et.x&&this.x+20<et.x+20&&this.y+30>et.y&&this.y+30<et.y+30)
{
return true;
}
}
if(et.direct==1||et.direct==3)
{
if(this.x>et.x&&this.x<et.x+30&&this.y+30>et.y&&this.y+30<et.y+20)
{
return true;
}
if(this.x+20>et.x&&this.x+20<et.x+30&&this.y+30>et.y&&this.y+30<et.y+20)
{
return true;
}
}
}
}
break;
case 3:
for(int i=0;i<ets.size();i++)
{
Enemy et=ets.get(i);
if(this!=et)
{
if(et.direct==0||et.direct==2)//敌人的坦克的方向
{
if(this.x>et.x&&this.x<et.x+20&&this.y>et.y&&this.y<et.y+30)
{
return true;
}
if(this.x>et.x&&this.x<et.x+20&&this.y+20>et.y&&this.y+20<et.y+30)
{
return true;
}
}
if(et.direct==1||et.direct==3)
{
if(this.x>et.x&&this.x<et.x+20&&this.y>et.y&&this.y<et.y+20)
{
return true;
}
if(this.x>et.x&&this.x<et.x+30&&this.y+20>et.y&&this.y+20<et.y+20)
{
return true;
}
}
}
}
break;
}
return false;
}
public Enemy(int x,int y)
{
super(x,y);
this.x=x;
this.y=y;
}
public void run() {
while (true)
{
switch(direct)
{
case 0:
for(int i=0;i<30;i++)
{
if(y>0&&!this.isTouchOther())
{
y-=speed;
}
try{
Thread.sleep(50);
}catch(Exception e)
{
e.printStackTrace();
}
}
break;
case 1:
for(int i=0;i<30;i++)
{
if(x<400&&!this.isTouchOther()){
x+=speed;
}
try{
Thread.sleep(50);
}catch(Exception e)
{
e.printStackTrace();
}
}
break;
case 2:
for(int i=0;i<30;i++)
{
if(y<300&&!this.isTouchOther()){
y+=speed;
}
try{
Thread.sleep(50);
}catch(Exception e)
{
e.printStackTrace();
}
}
break;
case 3:
for(int i=0;i<30;i++)
{
if(x>0&&!this.isTouchOther())
{
x-=speed;
}
try{
Thread.sleep(50);
}catch(Exception e)
{
e.printStackTrace();
}
}
break;
}
this.direct=(int)(Math.random()*4);
if(this.isLive==false)
{
break;
}
this.times++;
if(times%2==0)
{
if(isLive)
{
//判断是否需要加入子弹
if(ss.size()<5)
{
Shot s=null;
//没有子弹,,添加子弹
switch(direct)
{
case 0:
s=new Shot(x+10,y,0);
ss.add(s);
break;
case 1:
s=new Shot(x+30,y+10,1);
ss.add(s);
break;
case 2:
s=new Shot(x+10,y+30,2);
ss.add(s);
break;
case 3:
s=new Shot(x,y+10,3);
ss.add(s);
break;
}
Thread t=new Thread(s);
t.start();
}
}
}
}
}
}
//定义子弹类
class Shot implements Runnable
{
int x;
int y;
int direct;
int speed=1;
boolean isLive=true;
public Shot(int x,int y,int direct)
{
this.x=x;
this.y=y;
this.direct=direct;
}
//子弹的 线程
public void run() {
while(true)
{
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
switch (direct)
{
case 0:
y=y-speed;
break;
case 1:
x=x+speed;
break;
case 2:
y=y+speed;
break;
case 3:
x=x-speed;
break;
}
if(x<0||x>400||y<0||y>300)
{
this.isLive=false;
break;
}
}
}
}
上面是全部代码了,运行的时候按exit的时候就会报错, Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
里面是报这句有空指针的:Recorder.setEts(mp.ets);
代码要分批了,下面是成员的类:
package test6;
//自画坦克游戏 移动 敌人发弹 爆炸
//敌人坦克不能重叠
//1增加一个开始的面板
//2记录下敌人坦克的数量和玩家的成绩
//3退出,存盘,记录,继续上局,声音
import java.awt.*;
import java.io.*;
import java.util.*;
import java.awt.event.*;
import javax.imageio.ImageIO;
import javax.swing.*;
public class MyTankGame6 extends JFrame implements ActionListener{
StartPanel sp=null;
MyPanle mp=null;
JMenuBar jmb=null;
JMenu jm=null;
JMenuItem jmi1,jmi2,jmi3;
public static void main(String []args){
MyTankGame6 mytankgame=new MyTankGame6();
}
public MyTankGame6(){
sp=new StartPanel();
Thread t=new Thread(sp);
t.start();
this.add(sp);
jmb=new JMenuBar();
jm=new JMenu("Game(G)");//助记符
jm.setMnemonic('g');//快捷方式
jmi1=new JMenuItem("Begin");
jmi1.addActionListener(this);
jmi1.setActionCommand("newgame");
jmi2=new JMenuItem("exit");
jmi2.addActionListener(this);
jmi2.setActionCommand("exit");
jmi3=new JMenuItem("saveExit");
jmi3.addActionListener(this);
jmi3.setActionCommand("saveExit");
jmb.add(jm);
jm.add(jmi1);
jm.add(jmi2);
jm.add(jmi3);
this.setJMenuBar(jmb);
this.setSize(600,500);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand().equals("newgame"))
{
MyPanle mp=new MyPanle();
this.addKeyListener(mp);
this.remove(sp);
this.add(mp);
Thread t=new Thread(mp);
t.start();
this.setVisible(true);
}
else if(e.getActionCommand().equals("exit"))
{
Recorder.keepRecording();
System.exit(0);
}
else if(e.getActionCommand().equals("saveExit"))
{
//保存坦克的坐标,和数量
System.out.print("tuichu ");
// Recorder rd=new Recorder();
Recorder.setEts(mp.ets);
Recorder.keepRecording();
System.exit(0);//退出
}
}
}
class StartPanel extends JPanel implements Runnable
{
int times=0;
public void paint(Graphics g)
{
super.paint(g);
g.fillRect(0,0, 400, 300);
if(times%2==0)
{
g.setColor(Color.yellow);
Font f=new Font("华文新魏",Font.BOLD,20);
g.setFont(f);
g.drawString("stage1", 200,100);
}
}
public void run() {
while(true)
{
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
times++;
this.repaint();
}
}
}
class MyPanle extends JPanel implements KeyListener ,Runnable
{
//定义坦克
Mytank mt=null;
Vector ets=new Vector();
Vector<Bomb> bomb=new Vector<Bomb>();
int enSize=3;
//定义照片
Image image1=null;
Image image2=null;
public void showInfo(Graphics g)
{
//画出作为提示信息的坦克
this.DrawTank(10, 300, g, 0, 1);
g.setColor(Color.black);
g.drawString(Recorder.getMyLife()+"", 50, 320);
this.DrawTank(10, 360, g, 0, 0);
g.setColor(Color.black);
g.drawString(Recorder.getEnNum()+"", 50, 380);
//画出玩家的成绩
g.setColor(Color.black);
Font f=new Font("宋体",Font.BOLD,20);
g.setFont(f);
g.drawString("你的成绩为:", 420, 30);
this.DrawTank(420, 50, g, 0, 0);
g.drawString(Recorder.getAllShot()+"", 450, 80);
}
//创建坦克和子弹,画出来
public void paint(Graphics g)
{
super.paint(g);
g.fillRect(0, 0, 400, 300);
this.showInfo(g);
if(mt.isLive)
{
this.DrawTank(mt.getX(), mt.getY(), g, mt.direct, 0);
}
for(int i=0;i<ets.size();i++)
{
Enemy e=ets.get(i);
if(e.isLive)
{
this.DrawTank(e.getX(), e.getY(), g, e.getDirect(), e.getColor());
for(int j=0;j<e.ss.size();j++)
{
Shot es=e.ss.get(j);
if(es.isLive)
{
g.draw3DRect(es.x, es.y, 1, 1, false);
}else
{
e.ss.remove(es);
}
}
}
}
for(int i=0;i<mt.ss.size();i++)
{
Shot myShot=mt.ss.get(i);
if(myShot!=null&&myShot.isLive!=false )
{
g.fill3DRect(myShot.x, myShot.y, 1, 1, false);
}
if(myShot.isLive==false)
{
mt.ss.remove(myShot);
}
}
//画炸弹
for(int i=0;i<bomb.size();i++)
{
Bomb b=bomb.get(i);
if(b.life>3)
{
g.drawImage(image1, b.x, b.y, 30, 30,this);
}else {
g.drawImage(image2, b.x, b.y, 30, 30,this);
}
b.lifeDown();
if(b.life==0)
{
bomb.remove(b);
}
}
}
public MyPanle(){
//坦克 子弹 炸弹 初始化
Recorder.getRecording();
mt=new Mytank(100, 100);
for(int i=0;i<enSize;i++)
{
Enemy et=new Enemy((i+1)*50,0);
et.setColor(1);
et.setDirect(2);
et.setEts(ets);
Thread t1=new Thread(et);
t1.start();
Shot s=new Shot(et.x+10,et.y+30,2);
et.ss.add(s);
Thread t2=new Thread(s);
t2.start();
ets.add(et);
}
try {
image1=ImageIO.read(new File("./bomb1.jpg"));
image2=ImageIO.read(new File("./bomb2.jpg"));
} catch (Exception e) {
e.printStackTrace();
}
// image1=Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/bomb1.jpg"));
// image2=Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/bomb2.jpg"));
//
}
//画坦克的函数
public void DrawTank(int x,int y,Graphics g,int direct,int type)
{
switch(type)
{case 0:
g.setColor(Color.red);
break;
case 1:
g.setColor(Color.yellow);
break;
}
switch (direct)
{
//向上
case 0:
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+15, y, 5, 30, false);
g.fill3DRect(x+5, y+5, 10, 20, false);
g.fillOval(x+5,y+10, 10 ,10);
g.drawLine(x+10, y+15, x+10,y);
break;
//向右
case 1:
g.fill3DRect(x, y, 30, 5, false);
g.fill3DRect(x, y+15, 30, 5, false);
g.fill3DRect(x+5, y+5, 20, 10, false);
g.fillOval(x+10, y+5, 10, 10);
g.drawLine(x+15, y+10, x+30, y+10);
break;
//向下
case 2:
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+15, y, 5, 30, false);
g.fill3DRect(x+5, y+5, 10, 20, false);
g.fillOval(x+5,y+10, 10 ,10);
g.drawLine(x+10, y+15, x+10,y+30);
break;
//向左
case 3:
g.fill3DRect(x, y, 30, 5, false);
g.fill3DRect(x, y+15, 30, 5, false);
g.fill3DRect(x+5, y+5, 20, 10, false);
g.fillOval(x+10, y+5, 10, 10);
g.drawLine(x+15, y+10, x, y+10);
break;
}
}
//判断是否及击中我的坦克
public void hitMe()
{
for(int i=0;i<ets.size();i++)
{
Enemy et=ets.get(i);
for(int j=0;j<et.ss.size();j++)
{
Shot s=et.ss.get(j);
if(mt.isLive)
{
if(this.hit(s,mt))
{
}
}
}
}
}
public void hitEnemyTank()
{
//判断是否打中 坦克,击中就
for(int i=0;i<mt.ss.size();i++)
{
Shot s=mt.ss.get(i);
if(s.isLive)
{
for(int j=0;j<ets.size();j++)
{
Enemy e=ets.get(j);
if(e.isLive)
{
if(this.hit(s, e))
{
Recorder.reduceEnemy();
Recorder.addallShot();
}
}
}
}
}
}
//子弹打中坦克就消失
public boolean hit(Shot s,Tank e)
{
boolean b2=false;
switch (e.direct)
{
case 0:
case 2:
if(s.x>e.x&&s.x<e.x+20&&s.y>e.y&&s.y<e.y+30)
{
s.isLive =false;
e.isLive=false;
b2=true;
Bomb b=new Bomb(e.x,e.y);
bomb.add(b);
}
break;
case 1:
case 3:
if(s.x>e.x&&s.x<e.x+30&&s.y>e.y&&s.y<e.y+20)
{
s.isLive =false;
e.isLive=false;
b2=true;
Bomb b=new Bomb(e.x,e.y);
bomb.add(b);
}
break;
}
return b2;
}
//按键上下左右动
public void keyPressed(KeyEvent arg0) {
if(arg0.getKeyCode()==KeyEvent.VK_W)
{
// System.out.print("anxiak");
this.mt.setDirect(0);
this.mt.moveUp();
}else if(arg0.getKeyCode()==KeyEvent.VK_D)
{
this.mt.setDirect(1);
this.mt.moveRight();
}else if(arg0.getKeyCode()==KeyEvent.VK_S)
{
this.mt.setDirect(2);
this.mt.moveDown();
}else if(arg0.getKeyCode()==KeyEvent.VK_A)
{
this.mt.setDirect(3);
this.mt.moveLeft();
}
//按下J发射子弹
if (arg0.getKeyCode()==KeyEvent.VK_J)
{
if(mt.ss.size()<5)
//不许超过5颗子弹
{
this.mt.shotEnemy();
}
}
this.repaint();
}
public void keyReleased(KeyEvent arg0) {
}
public void keyTyped(KeyEvent arg0) {
}
public void run() {
while(true)
{
try {
Thread.sleep(50);
} catch (InterruptedException e) {
// TODO 自动生成的 catch 块
e.printStackTrace();
}
this.hitEnemyTank();
this.hitMe();
this.repaint();
}
}
}
这种山寨野鸡老师录制的视频看的后果就是,直接丢上一堆代码,从来不讲原理,甚至连基本的调试也不教。看这种视频有用么?
哪怕你在正规的学校学习一个星期,起码老师会告诉你,怎么去调试程序。这很重要。你现在只知道错误发生在这几百行中的某一行。当然你没法解决。
你学会了调试,知道了发生错误的上下文,包括丢出错误的行,它的调用堆栈上的若干方法是什么,此时,你面对的是几行代码和几个变量,就是你再不会,你也知道怎么解决。
很多培训班的老师基本自己都不会写程序,也不知道从哪里胡乱下载几个现成的程序,就开始误人子弟了。
我再强调下,你需要学习的是怎么调试程序。你编写这个程序的目的不是因为你缺少一个游戏玩。
当然,你可以找人花上很多时间给你改好。但是你从中得不到任何有用的东西。
培训班的老师强调的是,随便展示一些代码,得到一个程序,但是你看完还是啥也不会。
程序是调试调出来的,而不是跟着视频,人家怎么改,我怎么改,人家怎么写,我怎么写,这么做出来的。