private void axWindowsMediaPlayer1_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e)
{
switch (e.newState)
{
case 0:
MessageBox.Show("Undefined");
break;
case 1:
MessageBox.Show("Stopped");
break;
case 2:
MessageBox.Show("Paused");
break;
case 3:
MessageBox.Show("Playing");
break;
case 4:
MessageBox.Show("ScanForward");
break;
case 5:
MessageBox.Show("ScanReverse");
break;
case 6:
MessageBox.Show("Buffering");
break;
case 7:
MessageBox.Show("Waiting");
break;
case 8:
MessageBox.Show("MediaEnded");
break;
case 9:
MessageBox.Show("Transitioning");
break;
case 10:
MessageBox.Show("Ready");
break;
case 11:
MessageBox.Show("Reconnecting");
break;
case 12:
MessageBox.Show("Last");
break;
default:
MessageBox.Show("Undefined");
break;
}
}
在构造函数里面加上
axWindowsMediaPlayer1.PlayStateChange += new AxWMPLib._WMPOCXEvents_PlayStateChangeEventHandler(xWindowsMediaPlayer1_PlayStateChange);
肯定加了啊,要不然还不得报错
this.axWindowsMediaPlayer1.PlayStateChange += new AxWMPLib._WMPOCXEvents_PlayStateChangeEventHandler(this.axWindowsMediaPlayer1_PlayStateChange)
加上MessageBox.Show(e.newState.ToString());看看执行么
打了断点,根本进不去函数