The idea is to design a table/entity that contains some basic info, as well as a Markdown-Content field that would allow users to easily create tables and such.
I'm thinking something like this:
type Tournament struct {
ID in64 `datastore:"-"`
MDContent []byte `datastore:",noindex"`
Name string
URL string
DateCreated int64
CreatedBy string
DateUpdated int64
UpdatedBy string
ApprovalStatus int64 // 0=to be decided, 1=approved, 2=rejected, 3=discontinued
ApprovalBy string
}
My problem is figuring out how to update it. The ID field will also be used as the URL path, e.g. if an entity has ID 7 then it will be displayed on example.com/tournament/7.
I believe this eliminates the possibility of simply creating a new entity with updated data, and then set the ApprovalStatus=3 on the previous entity, because if you do as such then the example.com/tournament/7 URL will no longer request the correct ID.
I also don't like the idea of creating my own unique ID because I think it would be great to simply take advantage of the Datastore ID generation (which also makes it easy to get the correct entity based on URL); I considered creating a new entity/table that would keep track of revisions but I'm not sure how efficient all of this is, so I was hoping some expert might be able to give some advice.
Update related to @mkopriva solution:
If you do it this way, then it's necessary to include a TournamentID field inside the TournamentEdit entity struct I think?
type TournamentEdit struct {
ID in64 `datastore:"-"`
TournamentID int64
MDContent []byte `datastore:",noindex"`
DateCreated int64
CreatedBy string
ApprovalStatus int64 // 0=to be decided, 1=approved, 2=rejected, 3=discontinued
ApprovalBy string
}
And then the retrieve function could look like this:
func (db *datastoreDB) GetTournamentByKeyID(ctx context.Context, keyID int64) (*Tournament, error) {
key := datastore.IDKey("Tournament", keyID, nil)
var tournamnet Tournament
err := db.client.Get(ctx, key, &tournament)
// err checking
tournament.ID = key.ID
var edits TournamentEdits
query := datastore.NewQuery("TournamentEdit")
query = query.Filter("TournamentID =", tournament.ID)
query = query.Filter("ApprovalStatus =", 1)
if _, err := db.client.GetAll(ctx, query, &edits); err != nil {
//err checking
}
tournament.Edits = edits // I guess this is wrong way to do it?
return &tournament, nil
}
Would this work?
One thing you could do is to simply create a new entity that would represent the edit
of a tournament. By the way, I'm not a datastore
user so I'm not sure if this is how you would model the entities but the general idea is the same for most, if not all, databases:
type Tournament struct {
ID in64 `datastore:"-"`
MDContent []byte `datastore:",noindex"`
Name string
URL string
DateCreated int64
CreatedBy string
DateUpdated int64
UpdatedBy string
Edits []TournamentEdit
}
type TournamentEdit struct {
ID in64 `datastore:"-"`
MDContent []byte `datastore:",noindex"`
DateCreated int64
CreatedBy string
ApprovalStatus int64 // 0=to be decided, 1=approved, 2=rejected, 3=discontinued
ApprovalBy string
}
This should allow you to have multiple edits from different users in the queue, CRUD a specific edit, and or filter edits by their status.